| Alchemy | Bring a mortar, reagents and bottles; make a recipe whose difficulty still gives a real skill check. | Conditional · ×5 to 80 |
| Anatomy | Use Anatomy on an Academy patient or another valid mobile. | Yes · ×5 to 80 |
| Animal Lore | Use Animal Lore on your own valid companion. | Conditional · bring a pet |
| Animal Taming | A fresh, wild, eligible creature would be required. The Academy supplies no tameable creature. | No supplied route |
| Arcanism | Use the Academy Arcane Spellbook on a valid Mage-wing PvM target. | Yes · ×5 to 80 |
| Archery | Use the practice bow and reusable ammunition against an Academy combat target. | Yes · ×5 to 80 |
| Arms Lore | Use Arms Lore on an eligible weapon or piece of armour. | Conditional · bring an item |
| Blacksmithy | Craft a valid recipe beside the Academy forge and anvil. | Yes · ×5 to 80 |
| Bowcraft / Fletching | Bring fletcher tools and materials; craft a recipe in the correct difficulty range. | Conditional · bring tools |
| Bushido / Pet Mastery | Train through valid owned-pet PvM progression. The Academy has no dedicated Beastmaster encounter. | No supplied route |
| Camping | Use kindling in a valid open position inside the Academy. | Conditional · bring kindling |
| Carpentry | Bring carpenter tools and boards; craft a valid recipe. | Conditional · bring tools |
| Cartography | Bring mapmaker tools and blank maps; craft a valid map. | Conditional · bring materials |
| Chivalry | Use the Archer PvM path and land valid attacks on the Archer-wing training target. | Yes · ×5 to 80 |
| Cooking | Bring ingredients and use a valid cooking recipe near its required heat source. | Conditional · bring materials |
| Detect Hidden | Use Detect Hidden in the Rogue wing on a valid search area or supported trap route. | Yes · ×5 to 80 |
| Discordance | Use the practice instrument on the Bard Hall target. | Yes · ×5 to 80 |
| Evaluating Intelligence | Use Evaluate Intelligence on a valid Academy mobile. | Yes · ×5 to 80 |
| Fencing | Use a fencing practice weapon against an Academy combat target. | Yes · ×5 to 80 |
| Fishing | Fish valid, reachable water. The Academy supplies no dedicated fishing pool. | No supplied route |
| Focus | Recover missing stamina or mana through normal valid Focus checks while inside the Academy. | Conditional · natural checks |
| Forensic Evaluation | Use the skill on a valid corpse or other supported evidence. None is supplied permanently. | No supplied route |
| Healing | Use the reusable Academy bandages on an eligible Academy patient. | Yes · ×5 to 80 |
| Herding | Use a crook on a valid creature and destination. The Academy supplies no herding animal. | No supplied route |
| Hiding | Use Hiding while the location and nearby observers allow a real check. | Yes · ×5 to 80 |
| Inscription | Bring a scribe pen, blank scrolls and reagents; make a valid scroll. | Conditional · bring materials |
| Item Identification | Use the skill on an eligible unidentified item. | Conditional · bring an item |
| Lockpicking | Work through the wooden, iron, steel and master self-resetting chests. | Yes · ×5 to 80 |
| Lumberjacking | Chop a valid resource tree. The Academy supplies no dedicated renewable tree bank. | No supplied route |
| Mace Fighting | Use a mace practice weapon against an Academy combat target. | Yes · ×5 to 80 |
| Magery | Cast normal Magery spells on the matching Mage-wing practice target. | Yes · ×5 to 80 |
| Meditation | Spend mana, leave War Mode and use Meditation in the Academy or meditation circle. | Yes · ×5 to 80 |
| Mining | Mine a valid resource tile. The Academy supplies no dedicated ore bank. | No supplied route |
| Musicianship | Play the practice instrument in the Bard Hall. | Yes · ×5 to 80 |
| Mysticism | Use the Warrior PvM path and strike the Warrior-wing training dummy. | Yes · ×5 to 80 |
| Parrying | Equip a shield and receive eligible attacks from an Academy combat target. | Yes · ×5 to 80 |
| Peacemaking | Use the practice instrument on an eligible Bard Hall target. | Yes · ×5 to 80 |
| Poisoning | Bring an eligible weapon, food, dart or shuriken and apply an appropriate poison potion. | Conditional · bring supplies |
| Provocation | Use the practice instrument with the supported Bard Hall targets. | Yes · ×5 to 80 |
| Remove Trap | Use Remove Trap on the self-resetting Rogue-wing practice trap. | Yes · ×5 to 80 |
| Resisting Spells | Receive the supported harmless Mage-wing spell effects from the Academy target system. | Yes · ×5 to 80 |
| Snooping | Open another eligible mobile backpack under normal legal rules. No snooping target is supplied. | No supplied route |
| Spellweaving | Successful Academy Arcanism actions can also make their normal Spellweaving training check. | Yes · through Arcanism |
| Spirit Speak | Activate Spirit Speak normally; its button is for training rather than a separate combat effect. | Yes · ×5 to 80 |
| Stealing | Attempt a valid legal stealing target. The Academy supplies no stealable practice item. | No supplied route |
| Stealth | Hide first, then move while Stealth can perform a valid check. | Yes · ×5 to 80 |
| Swordsmanship | Use a sword practice weapon against an Academy combat target. | Yes · ×5 to 80 |
| Tactics | Land eligible practice-weapon attacks on an Academy combat target. | Yes · ×5 to 80 |
| Tailoring | Bring sewing tools and cloth or leather; craft a valid recipe. | Conditional · bring tools |
| Taste Identification | Use the skill on eligible food. | Conditional · bring food |
| Tinkering | Bring tinker tools and materials; craft a valid recipe. | Conditional · bring tools |
| Tracking | Use Tracking while eligible players or creatures are within its normal search rules. | Conditional · valid nearby target |
| Veterinary | Use bandages on your own eligible injured companion. | Conditional · bring a pet |
| Wrestling | Fight unarmed against an Academy combat target. | Yes · ×5 to 80 |