IRONVEILULTIMA ONLINEA DIFFERENT PATH
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FIRST STEPS

Ironveil Academy

Follow the guide from Moonglow, practise safely with temporary equipment and learn which actions train your skills before entering the world.

ARRIVALMoonglow
INSTRUCTORS8
SKILL GAIN×5valid checks
LOCAL CEILING80.0
TRIALSPvP & PvM

NEW PLAYER ESSENTIALS

Magic practice without wasting reagents

The free-reagent rule is tied to a valid practice target, not to every spell cast inside the Academy.

Cast at the training crystals

Take the temporary Magery book from the Mage PvP chest. In the Arcane Wing, target one of the Academy crystals with a targeted Magery spell. That valid practice cast uses no reagents. Mana, casting checks and the normal skill rules still apply.

Other casts use normal rules

Self-casts, spells with no eligible Academy target, and casts outside this practice route do not get the reagent exemption. The PvM chest supplies a separate temporary Arcane Spellbook; its abilities follow their own rules.

Complete in-game view of Ironveil Academy
The real Ironveil Academy: each building is a dedicated lesson, practice room or path trial.

FROM THE FIRST LOGIN

Moonglow, your guide and the Academy portal

A new Human character begins in Moonglow and receives a private welcome. The personal guide moves ahead of you, avoids obstacles and leads you to the official portal without disturbing other players.

1

Read the welcome

The message introduces the Academy and identifies your personal guide.

2

Follow the guide

Stay close while it walks the safe route through Moonglow.

3

Enter the portal

The official portal moves your character into the protected Academy grounds.

4

Meet the Headmaster

Use the central orientation before choosing a wing or a trial build.

ACCELERATED LEARNING

How Academy training works

The Academy accelerates valid training; it does not grant automatic points. The normal skill lock, difficulty, prerequisites and total-cap rules still decide whether an action may gain.

RuleAcademy valueWhat it means
Gain chance×5A qualifying action receives five times the normal opportunity to produce a skill gain.
Gain below 60.00.1–0.4Successful gains can be larger while the skill is still in its early range.
Gain from 60.0 onward0.1Successful gains return to the normal tenth-of-a-point step.
Individual Academy ceiling80.0A supported skill stops gaining inside the Academy when it reaches 80.0.
Student threshold500.0 total skillsReaching the graduation threshold ends the protected student progression.
Final character cap720.0 total skillsAfter leaving, finish the chosen build in the world; Arcanism is included in this total.
Eight instructors · rooms and practice

EIGHT INSTRUCTORS

Every room teaches by doing

Double-click an instructor to read the lesson for that wing, then use the nearby targets, tools and path chests.

InstructorDisciplineWhat the room provides
HeadmasterOrientationExplains the Academy, graduation and where to find every training wing.
WarriorMelee combatPractice weapons, PvP/PvM path chests and the Warrior Codex training room.
ArcherArcheryPractice bow, reusable ammunition and the Archer Codex training room.
MageMagicClassic Magery practice for PvP and Arcane Spellbook practice for PvM.
Resistance GuideMagic ResistanceExplains the frost ward and its harmless training arrows.
HealingHealingReusable bandages and patients for Anatomy and Healing practice.
BardBard skillsA practice lute and targets for Musicianship, Peacemaking, Discordance and Provocation.
RogueLockpicking, traps and PoisoningSelf-resetting practice locks and traps, plus an Academy-only reusable poison and practice dagger.

ALL 54 SUPPORTED SKILLS

What the Academy can really train

The area-wide multiplier applies only when the normal action produces a valid skill check. A supplied route has targets or equipment in the Academy; a conditional route needs you to bring the listed item, pet or target.

What Can I Train Here? · Search All 54 Skills

54 of 54 skills shown

SkillValid Academy actionPractical support
AlchemyBring a mortar, reagents and bottles; make a recipe whose difficulty still gives a real skill check.Conditional · ×5 to 80
AnatomyUse Anatomy on an Academy patient or another valid mobile.Yes · ×5 to 80
Animal LoreUse Animal Lore on your own valid companion.Conditional · bring a pet
Animal TamingA fresh, wild, eligible creature would be required. The Academy supplies no tameable creature.No supplied route
ArcanismUse the Academy Arcane Spellbook on a valid Mage-wing PvM target.Yes · ×5 to 80
ArcheryUse the practice bow and reusable ammunition against an Academy combat target.Yes · ×5 to 80
Arms LoreUse Arms Lore on an eligible weapon or piece of armour.Conditional · bring an item
BlacksmithyCraft a valid recipe beside the Academy forge and anvil.Yes · ×5 to 80
Bowcraft / FletchingBring fletcher tools and materials; craft a recipe in the correct difficulty range.Conditional · bring tools
Bushido / Pet MasteryTrain through valid owned-pet PvM progression. The Academy has no dedicated Beastmaster encounter.No supplied route
CampingUse kindling in a valid open position inside the Academy.Conditional · bring kindling
CarpentryBring carpenter tools and boards; craft a valid recipe.Conditional · bring tools
CartographyBring mapmaker tools and blank maps; craft a valid map.Conditional · bring materials
ChivalryUse the Archer PvM path and land valid attacks on the Archer-wing training target.Yes · ×5 to 80
CookingBring ingredients and use a valid cooking recipe near its required heat source.Conditional · bring materials
Detect HiddenUse Detect Hidden in the Rogue wing on a valid search area or supported trap route.Yes · ×5 to 80
DiscordanceUse the practice instrument on the Bard Hall target.Yes · ×5 to 80
Evaluating IntelligenceUse Evaluate Intelligence on a valid Academy mobile.Yes · ×5 to 80
FencingUse a fencing practice weapon against an Academy combat target.Yes · ×5 to 80
FishingFish valid, reachable water. The Academy supplies no dedicated fishing pool.No supplied route
FocusRecover missing stamina or mana through normal valid Focus checks while inside the Academy.Conditional · natural checks
Forensic EvaluationUse the skill on a valid corpse or other supported evidence. None is supplied permanently.No supplied route
HealingUse the reusable Academy bandages on an eligible Academy patient.Yes · ×5 to 80
HerdingUse a crook on a valid creature and destination. The Academy supplies no herding animal.No supplied route
HidingUse Hiding while the location and nearby observers allow a real check.Yes · ×5 to 80
InscriptionBring a scribe pen, blank scrolls and reagents; make a valid scroll.Conditional · bring materials
Item IdentificationUse the skill on an eligible unidentified item.Conditional · bring an item
LockpickingWork through the wooden, iron, steel and master self-resetting chests.Yes · ×5 to 80
LumberjackingChop a valid resource tree. The Academy supplies no dedicated renewable tree bank.No supplied route
Mace FightingUse a mace practice weapon against an Academy combat target.Yes · ×5 to 80
MageryCast normal Magery spells on the matching Mage-wing practice target.Yes · ×5 to 80
MeditationSpend mana, leave War Mode and use Meditation in the Academy or meditation circle.Yes · ×5 to 80
MiningMine a valid resource tile. The Academy supplies no dedicated ore bank.No supplied route
MusicianshipPlay the practice instrument in the Bard Hall.Yes · ×5 to 80
MysticismUse the Warrior PvM path and strike the Warrior-wing training dummy.Yes · ×5 to 80
ParryingEquip a shield and receive eligible attacks from an Academy combat target.Yes · ×5 to 80
PeacemakingUse the practice instrument on an eligible Bard Hall target.Yes · ×5 to 80
PoisoningBring an eligible weapon, food, dart or shuriken and apply an appropriate poison potion.Conditional · bring supplies
ProvocationUse the practice instrument with the supported Bard Hall targets.Yes · ×5 to 80
Remove TrapUse Remove Trap on the self-resetting Rogue-wing practice trap.Yes · ×5 to 80
Resisting SpellsReceive the supported harmless Mage-wing spell effects from the Academy target system.Yes · ×5 to 80
SnoopingOpen another eligible mobile backpack under normal legal rules. No snooping target is supplied.No supplied route
SpellweavingSuccessful Academy Arcanism actions can also make their normal Spellweaving training check.Yes · through Arcanism
Spirit SpeakActivate Spirit Speak normally; its button is for training rather than a separate combat effect.Yes · ×5 to 80
StealingAttempt a valid legal stealing target. The Academy supplies no stealable practice item.No supplied route
StealthHide first, then move while Stealth can perform a valid check.Yes · ×5 to 80
SwordsmanshipUse a sword practice weapon against an Academy combat target.Yes · ×5 to 80
TacticsLand eligible practice-weapon attacks on an Academy combat target.Yes · ×5 to 80
TailoringBring sewing tools and cloth or leather; craft a valid recipe.Conditional · bring tools
Taste IdentificationUse the skill on eligible food.Conditional · bring food
TinkeringBring tinker tools and materials; craft a valid recipe.Conditional · bring tools
TrackingUse Tracking while eligible players or creatures are within its normal search rules.Conditional · valid nearby target
VeterinaryUse bandages on your own eligible injured companion.Conditional · bring a pet
WrestlingFight unarmed against an Academy combat target.Yes · ×5 to 80
PvP and PvM trials · test your path

PVP AND PVM TRIALS

Test the path before spending your final points

The Warrior, Archer and Mage wings each provide separate PvP and PvM trial chests. Their personal equipment is temporary and works only in the matching training area.

PvP

Classic player-combat tools

Use the ordinary weapon or Magery kit to understand movement, timing, healing and the skills required by PvP templates.

  • Mage: complete classic Magery spellbook
  • Warrior: sword, mace, kryss and shield
  • Archer: bow and reusable practice ammunition
PvM

Creature-combat specializations

Use the real Arcane and Martial books to test creature-only abilities and see why their support skills are part of a complete PvM build.

  • Mage: complete Arcane Spellbook
  • Warrior: complete Warrior Codex
  • Archer: complete Archer Codex
Academy rules · before you leave

PROTECTED AREA

Rules inside the Academy

  • Player-versus-player combat is disabled.
  • Training targets do not create criminal actions or guard calls.
  • Normal skill requirements remain active.
  • Chivalry, Mysticism and Arcanism require their correct book or Codex and a qualifying action.
  • Logging out inside the Academy is immediate.
  • The 80.0 individual ceiling and 500.0 student threshold are enforced.

Before you leave

  1. Visit all seven instructors.
  2. Try both the PvP and PvM chest for your preferred combat style.
  3. Raise the supported core skills toward 80.0.
  4. Choose a complete 720-point template.
  5. Continue the 80–100 or 80–120 route in the world.
Open the skill directory →