CHARACTER PANEL
The complete [PG] progression guide
Open one interface to inspect PvM level and experience, spend talents, follow the live Faction War Dashboard and check every crafting profession.
START HERE
What is .pg?
The [PG or .pg command opens your character progression panel. It brings PvM levels, talent ranks, Faction information and crafting progress together in one place.
Overview · the five .pg panels
OPEN THE PANEL
Use [PG, .pg or . pg
The five tabs are Overview, PvM, Talents, Faction and Crafting. They are separate progression tracks and do not replace the 720.0 skill cap.
| Track | Range | Purpose |
|---|---|---|
| PvM | Level 1–100 | Creature experience, ranks and talent points |
| Faction | Level 1–50 | City membership, Faction XP, Personal Silver, the War Map and live siege status |
| Crafting | Apprentice → Grandmaster Artisan | Persistent profession experience and rank |
PvM · levels, ranks and experience
PVM TAB
Level 1–100
PvM level tracks long-term monster progression. It does not directly multiply your damage; skills, Codex rank, talents and equipment determine combat power.
| Rank | Levels |
|---|---|
| Adventurer | 1–20 |
| Veteran | 21–40 |
| Champion | 41–60 |
| Hero | 61–80 |
| Legendary | 81–100 |
XP for the next level = 100 + 25 × current level²
Experience qualification
| Rule | Value |
|---|---|
| Solo contribution | At least 3% of the creature contribution total |
| Solo reward range | Alive, same map and within 18 tiles |
| Party reward range | Alive, current party member, same map and within 50 tiles |
| Qualified party bonus | +10% before equal division |
| Recommended-level difference ≤ 5 | 100% XP |
| Difference 6–10 / 11–20 / 21–30 / above 30 | 75% / 50% / 25% / 10% XP |
| Level 80+ versus recommended level 5 or lower | 0% XP |
MONSTER EXPERIENCE
Stronger encounters can award more XP
XP reflects the defeated creature’s reward-relevant strength, including health, offence, combat skills, resistances, AI and abilities. Encounter scaling can therefore change the reward even when two creatures share a name. Qualification, level adjustments and anti-farming rules still apply.
DAILY DUNGEON
Follow the Dungeon Boost
Open .pg → EVENTS → PVM to find the selected dungeon and its countdown. Eligible encounters offer bonus XP, gold, drops and carved resources while the boost is active. Read the Dungeon Boost guide →
PARTY EXPERIENCE
One XP pool, shared between eligible nearby members
Party experience applies to both character PvM progression in .pg and eligible Codex books. It does not duplicate the monster’s XP for every member.
| Rule | Current behavior |
|---|---|
| Who is included | Alive members of the current party, on the same facet and within 50 tiles of the dying monster. Pet and summon damage is attributed to its owner. |
| Group qualification | Combined eligible group damage must reach 3% of the total contribution for each included member: two members require 6%, three require 9%, and so on. |
| Personal damage | A nearby eligible member can receive a share without personally dealing damage when the group qualifies. |
| XP pool | The group’s damage-weighted XP pool receives the existing 10% party bonus once, then is divided equally. Each character’s level and reward rules still apply. |
| Codex books | The same allocation feeds eligible books; carrying the appropriate book and meeting its role requirements remain necessary. Book XP stays with that copy. |
| Pet XP | Separate companion participation and progression checks; party membership does not automatically level an idle pet. |
| Corpse loot | Compatible stacks belonging to the same party are consolidated. Competing groups retain their normal looting rights; joining a party does not unlock someone else’s loot. |
Dynamic Champion personal rewards use their own encounter participation rules. The party XP share does not bypass those requirements.
PvM Talents · all twelve choices
TALENTS TAB
Twenty points, twelve PvM-only choices
Gain one natural talent point every five PvM levels, reaching 20 points at level 100. Each talent has five ranks.
| Talent | Per rank · maximum Rank 5 | Applies to |
|---|---|---|
| Monster Slayer | +1% PvM damage per rank | All valid monsters |
| Elite Hunter | +1% damage per rank | Elite and Miniboss creatures |
| Boss Hunter | +1% damage per rank | Bosses and World Bosses |
| Monster Defense | −1% damage received per rank | All valid monsters |
| Boss Defense | −1% damage received per rank | Bosses and World Bosses |
| Arcane Efficiency | −1% PvM mana cost per rank | Supported PvM abilities |
| Endurance | −1% PvM stamina cost per rank | Supported PvM abilities |
| Field Medic | +1% PvM healing per rank | Supported creature-combat healing |
| Treasure Hunter | +1% gold per rank | Qualified creature rewards |
| Material Hunter | +1% relative material chance per rank | Ironveil Armory materials |
| Recipe Hunter | +1% relative recipe chance per rank | Ironveil Armory Recipe Scrolls |
| Preservation | +1% chance per rank | Prevents PvM durability loss |
Faction · city war dashboard
FACTION TAB
Your live City Faction dashboard
The Faction tab shows membership, Level 1–50 progress, Personal Silver, controlled cities, alerts, the War Map, the 90-day season and Commander information. City actions remain on the City Faction Stone.
| Dashboard view | What it answers |
|---|---|
| Overview | Which faction am I in, what is my Level and XP, and is my city in danger? |
| War Map | Who controls Yew, Trinsic, Serpent’s Hold and Vesper? |
| City Detail | Is a siege coming, active or blocked by Consolidation Protection? |
| Season | Which faction leads the current 90-day season? |
| Commander | What cities, treasury, services and decisions must the elected Commander manage? |
Crafting · profession ranks
CRAFTING TAB
Ranks for every profession
The panel records persistent profession XP and turns it into a readable rank. This progression complements actual skill and recipe requirements; it does not bypass them.
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