WORLD SYSTEMS · PVM
Dungeon Boost
A rotating dungeon offers tougher fights and better rewards. Open .pg, choose EVENTS, then PVM to check the selected dungeon and its current countdown.
DAILY ROTATION
One dungeon for the evening
The normal daily window is 18:00–02:00, Europe/Rome time. Check the in-game EVENTS panel for the current selection, status and remaining time.
The rotation includes Covetous, Deceit, Despise, Destard, Fire, Hythloth, Ice, Shame, Wrong, Terathan Keep, Orc Cave and Khaldun. Eligible levels of the selected dungeon share the boost. The selection does not immediately repeat the previous dungeon.
RISK & REWARD
What changes inside the boosted dungeon
| Part of the encounter | Active boost |
|---|---|
| Wild monsters | +20% effective toughness and +20% outgoing damage against players and their companions |
| PvM experience | +30% before the normal XP allocation, including party sharing |
| Gold | +30% on eligible rewards |
| Eligible drop chances | +30% relative chance, capped at 100% |
| Carved resources | +30% hides, scales, meat, feathers and wool, with whole-item rounding |
DUNGEON TREASURE
Chests, caches and carving
Eligible dungeon chests and Ancient Dungeon Caches receive their content bonuses when opened during the active boost. Their tier, traps, ambushes and Lockpicking requirements keep their normal rules. Treasure Map chests are outside this chest bonus.
The carving bonus checks the active dungeon when you carve the corpse. An eligible creature kill can also benefit from improved Treasure Map or Ancient Key drop chances; a boost does not guarantee either item.
ELIGIBILITY
Ordinary dungeon encounters
The monster boost applies to eligible wild encounters. Player pets, summons, vendors, hirelings and protected creatures are excluded. Dynamic Champions, World Bosses and other protected authored encounters retain their own rules.
Normal XP qualification, party distance checks, loot rights and recipe contribution rules still apply. The boost does not make an inaccessible facet public.