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Tailoring

Crafting · Skill guide

Crafts and repairs cloth and leather equipment, including learned Armory sets.

MAX SKILL120with Power Scroll
RESOURCECloth & leather
PRODUCTSClothing & armour
CRAFT RANKIn .pgprofession progress
TRAININGSee route

How do I train this skill?

Recommended activities for Tailoring at each skill range.

View the training table

MANA RECOVERY

Leather and Studded halve total mana regeneration

Wearing even one Leather or Studded armor piece reduces your total mana recovery rate by 50%. This applies to passive recovery and to the faster recovery while actively Meditating, after the other regeneration bonuses are calculated. A normal recovery interval therefore takes twice as long.

Leather still allows the full Meditation skill contribution; Studded first reduces that contribution to 50%. The final armor penalty then applies to the resulting total rate. These are separate steps, so Studded is not simply equivalent to Leather.

How It Works

Make and repair cloth and leather equipment. It is the profession for clothing and many light-armour recipes.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Carry a sewing kit and the cloth or leather listed by the recipe.
  2. Use the kit and select an item.
  3. For special Armory pieces, learn the recipe and meet its listed skill, materials and Craft Rank requirements.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

Detailed formulas and comparison tables

Example recipe: Studded Leather Chest

Ordinary recipe, standard materials, all other requirements met, no success bonus from equipment. Minimum skill 94; full ordinary success at 119. This is the chance to make the item, not the chance of exceptional quality.

Effective skillSuccess chance
80Cannot attempt yet
90Cannot attempt yet
10062%

Each recipe has its own difficulty. Reaching 100% on this recipe does not give 100% on all recipes. Open the item in the crafting menu to see its own chance, materials and additional requirements.

100–120 scaling: what you gain

100–120 scaling: what you gain

Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.

Crafting example: Field Dressing Roll

Standard materials, no equipment success bonus, all requirements met. Recipe difficulty 90–140. This is ordinary creation success, not exceptional quality.

SkillSuccess chance
10060%
11070%
12080%

Each recipe has a different difficulty. Extra skill improves difficult checks; it does not add a universal damage bonus to crafted items or unlock new recipes automatically.

Examples in play

Easy examples

Making leather armour

You have leather and a sewing kit. Choose a leather piece with a reasonable success chance. If the recipe also requires a special material, ordinary leather alone will not be enough.

Skills that work with it

Advanced notes

Things to remember

  • Learning a rare recipe does not automatically supply its materials or guarantee exceptional quality.
  • Making armour and wearing it are separate: the finished item can have its own requirements.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Tailoring to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–49.9Buy an NPC lesson300 gold when offered; optional, with room under your skill caps.
50.0–51.7Cloak14 Cloth. Recipe check: 41.4–66.4.
51.8–76.7Leather Gloves3 Leather. Recipe check: 51.8–76.8.
76.8–78.8Leather Gorget4 Leather. Recipe check: 53.9–78.9.
78.9–103.7Studded Gorget6 Leather. Recipe check: 78.8–103.8.
103.8–107.8Studded Gloves8 Leather. Recipe check: 82.9–107.9.
107.9–112.0Studded Arms10 Leather. Recipe check: 87.1–112.1.
112.1–116.1Studded Legs12 Leather. Recipe check: 91.2–116.2.
116.2–118.9Studded Chest14 Leather. Recipe check: 94–119.
119.0–120.0Field Dressing Roll40 Cloth; avoids the Bones required by Bone Chest. Recipe check: 90–140.

A failed craft can still give a gain check. Change recipe before its check becomes automatic; bonuses can make displayed success reach 100% earlier. Unlock the matching Power Scroll before training above your cap.

Crafting success and skill gain are separate checks; use a recipe whose skill window still includes your current value.

Unlock the matching higher cap first. Failed fixed-quantity attempts consume the complete listed material cost.

Rules and numbers

The 90.0–140.0 roll recipe converts 40 Cloth into a tradable consumable that opens into 40 normal Bandages. Supported leather, studded and bone Armory armor uses its family and rarity for Armor Rating; Exceptional adds +3 raw Armor Rating per piece. Cloth has no rarity Armor Rating curve.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.