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NEW PLAYERStart HereFollow the first steps from your character and Academy to a playstyle and the world.NEW PLAYERBanking and Gold TicketsWithdraw coins into your backpack, check your balance and create or redeem Gold Tickets.FOUNDATIONSHow Combat WorksA plain-language guide to hits, defence, PvP, PvM and the different healing paths.CONSUMABLESPotions & CuresExact cooldown categories, Deadly and Lethal cure chances, and the complete Web Potion rules.A–ZSkillsEvery available and unavailable skill, with one dedicated mechanics and training page for each.GLOSSARYGame termsWhat HP, mana, stamina, PvM, PvP and other game words mean, explained in plain language.CHATPlayer commandsBanking, help, progression, Codices, combat abilities, companions and useful speech phrases.PLAYERSPvPCombat Destinies, exact entry skills, abilities, healing rules and the real Combat Codex.CREATURESPvMArcane Mage, Warrior, Archer, Beastmaster and Bard roles with their real Codex interfaces.TALENTSPvM Creature ClassificationFind the exact Elite, Miniboss, Boss and World Boss categories used by PvM Talents.BOSSESDynamic ChampionsDynamic boss encounters including Varkhul, personal participation requirements, protected rewards and Power Scrolls.BOOKSPvM CodicesCrafting, Rank 1–5 progression, power scaling and every ability in all five PvM books.CITY WARCity FactionsChoose a city team, help its stores, understand sieges and spend Personal Silver.LEVELS.pg ProgressionPvM levels, talent points, the Faction War Dashboard and persistent crafting ranks.WORLDWorld SystemsLockpicking, signed traps, outposts, dungeon caches, Fishing and .events.TRADINGPrivate vendorsCompare Moonglow market tiles with house contracts, then learn to stock, sell and move your shop.OUTLAWSMurderers & Criminal LifeBuccaneer’s Den services, the Murderer’s Ankh, emergency return and PvP rules.RECIPESCraftingCrafting skill menus, exact current recipes, materials and real item art.STARTAcademyArrival, reagent-free practice targets, Magic Resistance, training rooms and graduation.

SKILL CAP 720 · STAT CAP 250

Build Your Character

Skill points and stat points have separate caps.

Trained Strength, Dexterity and Intelligence share 250 points. Each base stat remains between 10 and 150; valid bonuses can raise an effective value to 175. Arcanism counts toward the same 720-point skill pool as every other trained skill. A matching Power Scroll can raise one of 33 eligible skill caps, but grants no trained points.