Arcane SpellbookInscription 100.0100 Blank Scrolls + 20 Arcane EssencePVM BOOKS
Codices: buy or craft, then master through combat
Buy a Blessed Rank 1 book from a Scribe or craft one through Inscription. Each book keeps its own XP and rank as it grows through valid monster combat, up to Rank 5.
Last verified against server Pre-Alpha 0.1 + Base Stat 150 ·
ACQUISITION
Five Blessed books with individual progression
A Scribe NPC sells each of these five Codices for 2,500 gold at Rank 1. Their existing Inscription recipes still use 100 Blank Scrolls and 20 Arcane Essence: a Normal craft starts at Rank 1, while an Exceptional craft starts at Rank 2. Every book is Blessed.
| How you get the book | Starting rank | What you need |
|---|---|---|
| Buy from a Scribe | Rank 1 | 2,500 gold |
| Craft with Inscription · Normal | Rank 1 | 100 Inscription, 100 Blank Scrolls and 20 Arcane Essence |
| Craft with Inscription · Exceptional | Rank 2 | Same recipe; the craft must turn out Exceptional |
Arcane SpellbookInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Warrior CodexInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Archer CodexInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Beastmaster's CodexInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Codex of ResonanceInscription 100.0100 Blank Scrolls + 20 Arcane EssenceWARRIOR · ARCHER · BEASTMASTER · BARD
Shared Rank 1–5 curve
These four paths use the same total Codex XP thresholds. Power grows by five percentage points each rank and reaches the unchanged maximum at Rank 5.
| Rank | Total Codex XP | Codex power | Meaning |
|---|---|---|---|
| 1 | 0 | 80% | NPC or Normal craft |
| 2 | 3,840 | 85% | Exceptional craft or combat |
| 3 | 12,000 | 90% | Advanced techniques |
| 4 | 26,400 | 95% | High-tier techniques |
| 5 | 48,000 | 100% | Existing maximum power |
Warrior Codex · Berserker and Guardian
WARRIOR CODEX
Berserker and Guardian unlocks
The Warrior Codex contains both specializations. Choose Berserker for offensive melee or Guardian for shield tanking; changing specialization clears temporary combat stacks.
Swords are not mandatory: a qualifying mace or fencing weapon also works. Berserker needs the Warrior Codex in your backpack, at least 80 Mysticism and 80 in the equipped weapon's matching skill. Guardian needs the book, an equipped shield, 80 Mysticism and 80 Parrying. Codex XP is awarded after an eligible monster kill when your solo contribution or qualified party share awards PvM XP and the book’s role requirements are met; it does not rise on every swing. At Rank 5 the book is full.
See all Berserker and Guardian abilities
Berserker abilities
Blood Flurry
Three melee-range strikes at 100%, 80% and 65%; every strike rechecks weapon range.
- Cost
- 15 Stamina
- Cooldown
- 45s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Frenzy
Valid melee hits build damage stacks, capped at +20% PvM damage before skill scaling.
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Crushing Blow
A melee-range heavy strike with capped PvM resistance penetration.
- Cost
- 18 Stamina
- Cooldown
- 20s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
War Cry
Briefly grants up to +20% outgoing PvM weapon damage before skill scaling.
- Cost
- 22 Stamina
- Cooldown
- 40s
- Target
- Self
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Second Wind
Automatically restores life at critical health.
- Internal cooldown
- 120s
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Execution
A guaranteed 200% finisher against wounded monsters within melee weapon range.
- Cost
- 20 Stamina
- Cooldown
- 25s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Guardian abilities
Challenge
Forces a monster to focus on you for a rank-scaled duration.
- Cost
- 15 Stamina
- Cooldown
- 15s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Impact
Shield parries build Impact; the next valid shielded melee hit staggers a monster.
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Iron Guard
Reduces incoming PvM damage while lowering outgoing damage.
- Cost
- 20 Stamina
- Cooldown
- 45s
- Target
- Self
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Guardian Bond
Absorbs part of a nearby party member's incoming monster damage.
- Cost
- 20 Stamina
- Cooldown
- 60s
- Target
- Nearby party member
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Fortress
A short, strong personal PvM defensive stance.
- Cost
- 25 Stamina
- Cooldown
- 90s
- Target
- Self
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Last Stand
Emergency PvM damage reduction with a long cooldown.
- Cost
- 30 Stamina
- Cooldown
- 180s
- Target
- Self
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Locked techniques are already listed in the complete book and activate automatically when their required rank is reached.
Codex of Resonance · Bard songs and support
CODEX OF RESONANCE
A complete Bard book that grows through monster combat
The crafted book contains all eight techniques. Rank controls unlocks and contributes 80–100% power; Only base Musicianship, Discordance, Peacemaking and Provocation determine Bard skill power. Their mean of 80/90/100/120 gives 80/85/90/100%, with proportional interpolation, applied once before Rank. Spirit Speak, Focus and Meditation are not power requirements. The full four-skill core costs 480 points, leaving 240 flexible points within 720.
See Bard scaling, rules and abilities
Stacking rules
- Multiple Battle Hymns do not add together: use the strongest valid Battle Hymn.
- Multiple Iron Dirges do not add together: use the strongest valid Iron Dirge.
- Boss Discord does not accumulate copies. A later caster replaces the previous effect, even if weaker.
- Battle Hymn and Boss Discord are different effects. They can interact within the eligible player damage component described below.
- Encore refreshes eligible personal Bard techniques. It never resets itself, global immunity, unrelated cooldowns or shared lockouts.
MAX POWER Maximum power
Maximum values assume the required Codex Rank, relevant Bard skills and full Template Power. Lower progression produces a reduced effect.
Maximums require Rank 5 and base Musicianship, Discordance, Peacemaking and Provocation at 120. Their mean supplies one skill-power factor: 80/90/100/120 gives 80/85/90/100%, with interpolation. Rank 1–5 then contributes 80%, 85%, 90%, 95% and 100%, with whole-number rounding. There is no additional support-skill multiplier. With all four skills at 120, Battle Hymn and Iron Dirge reach 12% at Rank 1, 13% at Rank 3 and 15% at Rank 5.
| Creature rank | Dominant Resonance cadence ceiling | Boss Discord: extra eligible damage received |
|---|---|---|
| Normal | 20% | +20% |
| Elite | 14% | +15% |
| MiniBoss | 9% | +10% |
| Boss | 8% | +8% |
| World Boss | 4% | +5% |
Dominant Resonance slows monster combat cadence, with reduced effectiveness against stronger creature ranks. Melee intervals, spell recovery and ability cooldowns follow different rules: the normal-creature 20% ceiling does not mean every action happens exactly 20% less often. At full power, normal-monster melee intervals are 1.25× and spell recovery is 1.20×. Supported monster ability cooldowns use a separate rank curve: +33 / +24 / +16 / +13 / +8% while Resonance is active; that curve does not gain an additional Bard-power multiplier. Custom encounters can keep their own timing rules.
Songs and Discord: what stacks?
Battle Hymn grants up to +15% PvM damage to valid nearby players and companions. Iron Dirge grants up to 15% incoming eligible monster damage reduction. Multiple Hymns do not add together; the strongest valid nearby Hymn is used. Multiple Dirges follow the same rule. Two Bards with a 15% song do not make it 30%.
Boss Discord increases eligible player damage to affected monsters. It unlocks at Rank 3: with all four Bard skills at 120, a normal target receives +18% at Rank 3 and +20% at Rank 5. A lower Rank or lower mean of the four Bard skills gives less. A later Discord replaces the previous caster's effect, even if weaker; it does not add another Discord. Full-power Hymn and Discord together add 35% to the eligible player damage component against a normal monster, before other independent effects.
Iron Dirge
Up to 15% incoming eligible PvM monster damage reduction for valid nearby players and companions. Strongest valid Dirge only.
- Cost
- 12 Mana
- Cooldown
- 8s
- Target / range
- 8-tile aura
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Dominant Resonance
Slows monster combat cadence. Maximum normal / elite / miniboss / boss / world-boss ceilings: 20 / 14 / 9 / 8 / 4%. See the timing explanation below.
- Cost
- 12 Mana
- Cooldown
- 8s
- Target / range
- 8-tile aura
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Battle Hymn
Up to +15% PvM damage for valid nearby players and companions. Strongest valid Hymn only.
- Cost
- 12 Mana
- Cooldown
- 8s
- Target / range
- 8-tile aura
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Runic Resonance
Damages one monster; recently controlled or discorded targets take 50% more.
- Cost
- 18 Mana
- Cooldown
- 15s
- Target / range
- 12-tile target
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Boss Discord
Maximum extra eligible player damage received by affected monsters: +20% normal, +15% elite, +10% miniboss, +8% boss or +5% world boss. Actual power uses the mean of the four Bard skills once, followed by Codex Rank.
- Cost
- 30 Mana
- Cooldown
- 60s
- Target / range
- 6-tile area
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Runic Tranquility
Pacifies normal monsters for 6 seconds, elites for 3 and minibosses for 1; bosses remain immune.
- Cost
- 35 Mana
- Cooldown
- 90s
- Target / range
- 6-tile area
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Encore
Refreshes eligible personal Bard Codex technique cooldowns; excludes itself, global immunities, unrelated abilities and shared lockouts.
- Cost
- 25 Mana
- Cooldown
- 90s
- Target / range
- Self
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Crescendo
Damages up to ten nearby PvM monsters in a six-tile finale.
- Cost
- 30 Mana
- Cooldown
- 75s
- Target / range
- 6-tile area · max 10
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Archer Codex · Momentum and ranged techniques
ARCHER CODEX
Rank requirements are visible inside the book
Every valid bow hit builds Momentum. The Codex shows stamina, mana, Momentum, cooldown and required rank for every technique.
See all Archer abilities
Rapid Fire
Fires ten very fast arrows at one valid PvM monster.
- Cost
- 15 Stamina
- Cooldown
- 45s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Marked Prey
Repeated bow hits build five +6% PvM damage stacks.
- Cost
- 10 Stamina · 8 Mana
- Cooldown
- 20s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Windstep
At high Momentum, valid hits restore stamina safely.
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Holy Quiver
Chivalry grants up to +35% PvM bow damage.
- Cost
- 12 Mana
- Cooldown
- 40s
- Target
- Self
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Piercing Arrow
Consumes two Momentum for a penetrating bow strike.
- Cost
- 12 Stamina · 6 Mana · 2 Momentum
- Cooldown
- 12s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Divine Volley
Consumes three Momentum to strike up to four nearby monsters.
- Cost
- 18 Stamina · 10 Mana · 3 Momentum
- Cooldown
- 25s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Final Shot
Consumes five Momentum for a guaranteed 200% finisher.
- Cost
- 20 Stamina · 12 Mana · 5 Momentum
- Cooldown
- 30s
- Target
- Eligible PvM creature
Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.
Arcane Spellbook · spells and Book Rank
ARCANE SPELLBOOK
One Book Rank powers all six spells
The complete book contains all six Arcane spells. A qualified monster kill awards one Book XP value shared by every spell, Arcane Curse and the Arcane Gargoyle.
See Arcane spells and rank values
What every Arcane spell does
Arcane Shard
Deals 28–36 base Fire damage across five hits; the final hit has +50% weight.
- Base mana
- 2
- Cast time
- 0.6s
- Required Arcanism
- 0.0
Actual mana also depends on Spellweaving. See the shared scaling reference below.
Astral Flare
Deals 82–100 base Fire damage: 35% on impact and 65% over ten seconds. A same-caster recast refreshes one burn; different casters can each maintain one.
- Base mana
- 6
- Cast time
- 0.8s
- Required Arcanism
- 20.0
Actual mana also depends on Spellweaving. See the shared scaling reference below.
Celestial Wrath
A heavy Energy strike that can trigger learned Overcharge and reset Void Lance.
- Base mana
- 8
- Cast time
- 1.3s
- Required Arcanism
- 40.0
Actual mana also depends on Spellweaving. See the shared scaling reference below.
Arcane Curse
Lowers every monster resistance, with stricter caps against bosses and world bosses.
- Base mana
- 12
- Cast time
- 1.6s
- Required Arcanism
- 60.0
Actual mana also depends on Spellweaving. See the shared scaling reference below.
Void Lance
The highest direct Energy hit, with a five-second cooldown.
- Base mana
- 12
- Cast time
- 2.0s
- Required Arcanism
- 70.0
Actual mana also depends on Spellweaving. See the shared scaling reference below.
Summon Arcane Gargoyle
Summons a durable PvM tank; current Spellweaving can extend it to ten minutes.
- Base mana
- 20
- Cast time
- 2.5s
- Required Arcanism
- 80.0
Actual mana also depends on Spellweaving. See the shared scaling reference below.
Book Rank power
| Book rank | Share of maximum XP | Power factor |
|---|---|---|
| 1 | 0% | 70% |
| 2 | 8% | 77.5% |
| 3 | 25% | 85% |
| 4 | 55% | 92.5% |
| 5 | 100% | 100% |
Gargoyle commands. Your Arcane Gargoyle can engage an enemy when summoned, then obeys Follow, Come, Stay, Stop, Guard, Attack and Release. Release dismisses the summon. If it is out of sight or on another map, open the Arcane Spellbook’s Dismiss Gargoyle option and confirm: it dismisses only your current summon and frees its follower slots.
Book XP required for each Arcane rank
| Progression | Rank 5 maximum | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| Arcane Spellbook | 48,000 | 3,840 | 12,000 | 26,400 | 48,000 |
Beastmaster Codex · companion levels and abilities
BEASTMASTER CODEX
Codex rank, companion level and template grow together
The Codex ranks from monster combat and multiplies companion outgoing power from 80% to 100%. Each companion separately levels from 1 to 15. The support formula includes Taming, Lore, Veterinary, Focus and optional Spellweaving; the recommended Beastmaster build omits Spellweaving in favour of personal defence and Magery healing, so it does not reach the formula’s absolute maximum.
See companion progression and every ability
Pet progression
Max pet level: 15- Level 1Starts unbonded
- Level 2Becomes bonded
- Level 5Ability slot
- Level 10Ability slot
- Level 15Ability slot
| Companion level | Permanent ability slots |
|---|---|
| 1–4 | 0 |
| 5–9 | 1 |
| 10–14 | 2 |
| 15 | 3 |
What every companion ability does
Fierce Instinct
Universal offensive discipline: +5% companion PvM damage.
- Required pet level / family
- 5 · Any
Guardian Instinct
Universal defensive discipline: −5% monster damage received.
- Required pet level / family
- 5 · Any
Restorative Instinct
Restores 2% of the companion's maximum health.
- Cost
- 10 Mana
- Cooldown
- 20s
- Required pet level / family
- 5 · Any
Companion technique; resources belong to the companion.
Tail Sweep
Strikes the current monster for 15% of one scaled native attack.
- Cost
- 10 Stamina
- Cooldown
- 12s
- Required pet level / family
- 5 · Dragonkin
Companion technique; resources belong to the companion.
Roar
Adds 2,500 threat to the current monster target.
- Cost
- 10 Mana
- Cooldown
- 15s
- Required pet level / family
- 5 · Dragonkin
Companion technique; resources belong to the companion.
Thick Scales
Reduces monster damage received by 8%.
- Required pet level / family
- 5 · Dragonkin
Flame Rend
After Tail Sweep, deals 20% Fire damage from one scaled native attack.
- Cost
- 15 Mana
- Cooldown
- 10s
- Required pet level / family
- 10 · Male Dragonkin
Companion technique; resources belong to the companion.
Predatory Charge
After Fierce Instinct, grants +8% PvM damage.
- Required pet level / family
- 10 · Male Dragonkin
Protective Wings
After Guardian Instinct, reduces monster damage received by 10%.
- Required pet level / family
- 10 · Female Dragonkin
Scorching Guard
After Thick Scales, deals 15% Fire damage from one scaled native attack.
- Cost
- 12 Mana
- Cooldown
- 14s
- Required pet level / family
- 10 · Female Dragonkin
Companion technique; resources belong to the companion.
Blood Frenzy
After Flame Rend, grants +12% PvM damage while below 35% health.
- Required pet level / family
- 15 · Male Dragonkin
Brood Instinct
After Restorative Instinct, restores 3% of the companion's maximum health.
- Cost
- 15 Mana
- Cooldown
- 15s
- Required pet level / family
- 15 · Female Dragonkin
Companion technique; resources belong to the companion.
The Codex lists owned or stabled companions, their role, family, experience and chosen abilities. A new companion starts at Level 1 and unbonded, then becomes bonded automatically when it reaches Level 2. Ability choices are saved independently for each companion, even when you own two of the same species. One may choose an offensive branch and the other a defensive branch. Choices are permanent, so inspect the options before confirming. Level 15 is the maximum; ability slots unlock at Levels 5, 10 and 15.
Pet Combat Mastery
Bushido functions as Pet Combat Mastery for Ironveil Tamer PvM progression.
| Bushido / Pet Combat Mastery | Companion outgoing PvM power factor |
|---|---|
| 0 | 40% |
| 80 | 70% |
| 100 | 85% |
| 120 | 100% |
This factor is separate from Codex rank and the support template. Bushido serves Pet Combat Mastery here, not an available Samurai PvP spell path.
ABILITY REFERENCE
Every Codex ability at a glance
Find all 68 symbols from the Arcane, Warrior, Archer, Combat PvP, Beastmaster and Bard books. Select an icon beside its description above to see it in detail.





