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PVM BOOKS

Codices: buy or craft, then master through combat

Buy a Blessed Rank 1 book from a Scribe or craft one through Inscription. Each book keeps its own XP and rank as it grows through valid monster combat, up to Rank 5.

Last verified against server Pre-Alpha 0.1 + Base Stat 150 ·

ACQUISITION

Five Blessed books with individual progression

A Scribe NPC sells each of these five Codices for 2,500 gold at Rank 1. Their existing Inscription recipes still use 100 Blank Scrolls and 20 Arcane Essence: a Normal craft starts at Rank 1, while an Exceptional craft starts at Rank 2. Every book is Blessed.

How you get the bookStarting rankWhat you need
Buy from a ScribeRank 12,500 gold
Craft with Inscription · NormalRank 1100 Inscription, 100 Blank Scrolls and 20 Arcane Essence
Craft with Inscription · ExceptionalRank 2Same recipe; the craft must turn out Exceptional
Arcane SpellbookArcane SpellbookInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Warrior CodexWarrior CodexInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Archer CodexArcher CodexInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Beastmaster's CodexBeastmaster's CodexInscription 100.0100 Blank Scrolls + 20 Arcane Essence
Codex of ResonanceCodex of ResonanceInscription 100.0100 Blank Scrolls + 20 Arcane Essence

WARRIOR · ARCHER · BEASTMASTER · BARD

Shared Rank 1–5 curve

These four paths use the same total Codex XP thresholds. Power grows by five percentage points each rank and reaches the unchanged maximum at Rank 5.

RankTotal Codex XPCodex powerMeaning
1080%NPC or Normal craft
23,84085%Exceptional craft or combat
312,00090%Advanced techniques
426,40095%High-tier techniques
548,000100%Existing maximum power
Warrior Codex · Berserker and Guardian
PVM ONLYALPHA TESTING

WARRIOR CODEX

Berserker and Guardian unlocks

The Warrior Codex contains both specializations. Choose Berserker for offensive melee or Guardian for shield tanking; changing specialization clears temporary combat stacks.

Swords are not mandatory: a qualifying mace or fencing weapon also works. Berserker needs the Warrior Codex in your backpack, at least 80 Mysticism and 80 in the equipped weapon's matching skill. Guardian needs the book, an equipped shield, 80 Mysticism and 80 Parrying. Codex XP is awarded after an eligible monster kill when your solo contribution or qualified party share awards PvM XP and the book’s role requirements are met; it does not rise on every swing. At Rank 5 the book is full.

Ironveil Warrior Codex abilities at Rank 5
The Rank 5 Berserker panel with its learned techniques and ready states.
See all Berserker and Guardian abilities

Berserker abilities

Blood Flurry

PVM ONLYACTIVERANK 1

Three melee-range strikes at 100%, 80% and 65%; every strike rechecks weapon range.

Cost
15 Stamina
Cooldown
45s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Frenzy

PVM ONLYPASSIVERANK 2

Valid melee hits build damage stacks, capped at +20% PvM damage before skill scaling.

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Crushing Blow

PVM ONLYACTIVERANK 3

A melee-range heavy strike with capped PvM resistance penetration.

Cost
18 Stamina
Cooldown
20s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

War Cry

PVM ONLYACTIVERANK 4

Briefly grants up to +20% outgoing PvM weapon damage before skill scaling.

Cost
22 Stamina
Cooldown
40s
Target
Self

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Execution

PVM ONLYACTIVERANK 5

A guaranteed 200% finisher against wounded monsters within melee weapon range.

Cost
20 Stamina
Cooldown
25s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Guardian abilities

Challenge

PVM ONLYACTIVERANK 1

Forces a monster to focus on you for a rank-scaled duration.

Cost
15 Stamina
Cooldown
15s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Impact

PVM ONLYPASSIVERANK 2

Shield parries build Impact; the next valid shielded melee hit staggers a monster.

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Iron Guard

PVM ONLYACTIVERANK 3

Reduces incoming PvM damage while lowering outgoing damage.

Cost
20 Stamina
Cooldown
45s
Target
Self

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Guardian Bond

PVM ONLYACTIVERANK 4

Absorbs part of a nearby party member's incoming monster damage.

Cost
20 Stamina
Cooldown
60s
Target
Nearby party member

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Fortress

PVM ONLYACTIVERANK 4

A short, strong personal PvM defensive stance.

Cost
25 Stamina
Cooldown
90s
Target
Self

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Last Stand

PVM ONLYACTIVERANK 5

Emergency PvM damage reduction with a long cooldown.

Cost
30 Stamina
Cooldown
180s
Target
Self

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Locked techniques are already listed in the complete book and activate automatically when their required rank is reached.

Codex of Resonance · Bard songs and support
PVM ONLYALPHA TESTING

CODEX OF RESONANCE

A complete Bard book that grows through monster combat

The crafted book contains all eight techniques. Rank controls unlocks and contributes 80–100% power; Only base Musicianship, Discordance, Peacemaking and Provocation determine Bard skill power. Their mean of 80/90/100/120 gives 80/85/90/100%, with proportional interpolation, applied once before Rank. Spirit Speak, Focus and Meditation are not power requirements. The full four-skill core costs 480 points, leaving 240 flexible points within 720.

See Bard scaling, rules and abilities

Stacking rules

  • Multiple Battle Hymns do not add together: use the strongest valid Battle Hymn.
  • Multiple Iron Dirges do not add together: use the strongest valid Iron Dirge.
  • Boss Discord does not accumulate copies. A later caster replaces the previous effect, even if weaker.
  • Battle Hymn and Boss Discord are different effects. They can interact within the eligible player damage component described below.
  • Encore refreshes eligible personal Bard techniques. It never resets itself, global immunity, unrelated cooldowns or shared lockouts.

MAX POWER Maximum power

Maximum values assume the required Codex Rank, relevant Bard skills and full Template Power. Lower progression produces a reduced effect.

Maximums require Rank 5 and base Musicianship, Discordance, Peacemaking and Provocation at 120. Their mean supplies one skill-power factor: 80/90/100/120 gives 80/85/90/100%, with interpolation. Rank 1–5 then contributes 80%, 85%, 90%, 95% and 100%, with whole-number rounding. There is no additional support-skill multiplier. With all four skills at 120, Battle Hymn and Iron Dirge reach 12% at Rank 1, 13% at Rank 3 and 15% at Rank 5.

Creature rankDominant Resonance cadence ceilingBoss Discord: extra eligible damage received
Normal20%+20%
Elite14%+15%
MiniBoss9%+10%
Boss8%+8%
World Boss4%+5%

Dominant Resonance slows monster combat cadence, with reduced effectiveness against stronger creature ranks. Melee intervals, spell recovery and ability cooldowns follow different rules: the normal-creature 20% ceiling does not mean every action happens exactly 20% less often. At full power, normal-monster melee intervals are 1.25× and spell recovery is 1.20×. Supported monster ability cooldowns use a separate rank curve: +33 / +24 / +16 / +13 / +8% while Resonance is active; that curve does not gain an additional Bard-power multiplier. Custom encounters can keep their own timing rules.

Songs and Discord: what stacks?

Battle Hymn grants up to +15% PvM damage to valid nearby players and companions. Iron Dirge grants up to 15% incoming eligible monster damage reduction. Multiple Hymns do not add together; the strongest valid nearby Hymn is used. Multiple Dirges follow the same rule. Two Bards with a 15% song do not make it 30%.

Boss Discord increases eligible player damage to affected monsters. It unlocks at Rank 3: with all four Bard skills at 120, a normal target receives +18% at Rank 3 and +20% at Rank 5. A lower Rank or lower mean of the four Bard skills gives less. A later Discord replaces the previous caster's effect, even if weaker; it does not add another Discord. Full-power Hymn and Discord together add 35% to the eligible player damage component against a normal monster, before other independent effects.

Authentic Codex of Resonance ranges page
The Ranges page explains 8-tile auras, 12-tile targets, 6-tile areas and the visible perimeter markers.
Authentic Codex of Resonance guide page
The Guide page explains draggable custom icons and the overhead buff/debuff feedback.

Iron Dirge

PVM ONLYACTIVERANK 1MAX POWER

Up to 15% incoming eligible PvM monster damage reduction for valid nearby players and companions. Strongest valid Dirge only.

Cost
12 Mana
Cooldown
8s
Target / range
8-tile aura

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Dominant Resonance

PVM ONLYACTIVERANK 1MAX POWER

Slows monster combat cadence. Maximum normal / elite / miniboss / boss / world-boss ceilings: 20 / 14 / 9 / 8 / 4%. See the timing explanation below.

Cost
12 Mana
Cooldown
8s
Target / range
8-tile aura

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Battle Hymn

PVM ONLYACTIVERANK 1MAX POWER

Up to +15% PvM damage for valid nearby players and companions. Strongest valid Hymn only.

Cost
12 Mana
Cooldown
8s
Target / range
8-tile aura

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Runic Resonance

PVM ONLYACTIVERANK 2

Damages one monster; recently controlled or discorded targets take 50% more.

Cost
18 Mana
Cooldown
15s
Target / range
12-tile target

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Boss Discord

PVM ONLYACTIVERANK 3MAX POWER

Maximum extra eligible player damage received by affected monsters: +20% normal, +15% elite, +10% miniboss, +8% boss or +5% world boss. Actual power uses the mean of the four Bard skills once, followed by Codex Rank.

Cost
30 Mana
Cooldown
60s
Target / range
6-tile area

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Runic Tranquility

PVM ONLYACTIVERANK 3

Pacifies normal monsters for 6 seconds, elites for 3 and minibosses for 1; bosses remain immune.

Cost
35 Mana
Cooldown
90s
Target / range
6-tile area

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Encore

PVM ONLYACTIVERANK 4

Refreshes eligible personal Bard Codex technique cooldowns; excludes itself, global immunities, unrelated abilities and shared lockouts.

Cost
25 Mana
Cooldown
90s
Target / range
Self

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Crescendo

PVM ONLYACTIVERANK 5

Damages up to ten nearby PvM monsters in a six-tile finale.

Cost
30 Mana
Cooldown
75s
Target / range
6-tile area · max 10

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Archer Codex · Momentum and ranged techniques
PVM ONLYALPHA TESTING

ARCHER CODEX

Rank requirements are visible inside the book

Every valid bow hit builds Momentum. The Codex shows stamina, mana, Momentum, cooldown and required rank for every technique.

Rank 5 Ironveil Archer Codex abilities
The Rank 5 Archer panel with its learned bow techniques.
See all Archer abilities

Rapid Fire

PVM ONLYACTIVERANK 1

Fires ten very fast arrows at one valid PvM monster.

Cost
15 Stamina
Cooldown
45s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Marked Prey

PVM ONLYACTIVERANK 2

Repeated bow hits build five +6% PvM damage stacks.

Cost
10 Stamina · 8 Mana
Cooldown
20s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Piercing Arrow

PVM ONLYACTIVERANK 3

Consumes two Momentum for a penetrating bow strike.

Cost
12 Stamina · 6 Mana · 2 Momentum
Cooldown
12s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Divine Volley

PVM ONLYACTIVERANK 4

Consumes three Momentum to strike up to four nearby monsters.

Cost
18 Stamina · 10 Mana · 3 Momentum
Cooldown
25s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Final Shot

PVM ONLYACTIVERANK 5

Consumes five Momentum for a guaranteed 200% finisher.

Cost
20 Stamina · 12 Mana · 5 Momentum
Cooldown
30s
Target
Eligible PvM creature

Role and equipment requirements → Rank unlocks the technique; the qualifying skills, book and target checks still apply.

Arcane Spellbook · spells and Book Rank
PVM ONLYALPHA TESTING

ARCANE SPELLBOOK

One Book Rank powers all six spells

The complete book contains all six Arcane spells. A qualified monster kill awards one Book XP value shared by every spell, Arcane Curse and the Arcane Gargoyle.

See Arcane spells and rank values

What every Arcane spell does

Arcane Shard

PVM ONLYACTIVE

Deals 28–36 base Fire damage across five hits; the final hit has +50% weight.

Base mana
2
Cast time
0.6s
Required Arcanism
0.0

Actual mana also depends on Spellweaving. See the shared scaling reference below.

Astral Flare

PVM ONLYACTIVE

Deals 82–100 base Fire damage: 35% on impact and 65% over ten seconds. A same-caster recast refreshes one burn; different casters can each maintain one.

Base mana
6
Cast time
0.8s
Required Arcanism
20.0

Actual mana also depends on Spellweaving. See the shared scaling reference below.

Celestial Wrath

PVM ONLYACTIVE

A heavy Energy strike that can trigger learned Overcharge and reset Void Lance.

Base mana
8
Cast time
1.3s
Required Arcanism
40.0

Actual mana also depends on Spellweaving. See the shared scaling reference below.

Arcane Curse

PVM ONLYACTIVE

Lowers every monster resistance, with stricter caps against bosses and world bosses.

Base mana
12
Cast time
1.6s
Required Arcanism
60.0

Actual mana also depends on Spellweaving. See the shared scaling reference below.

Void Lance

PVM ONLYACTIVE

The highest direct Energy hit, with a five-second cooldown.

Base mana
12
Cast time
2.0s
Required Arcanism
70.0

Actual mana also depends on Spellweaving. See the shared scaling reference below.

Summon Arcane Gargoyle

PVM ONLYACTIVE

Summons a durable PvM tank; current Spellweaving can extend it to ten minutes.

Base mana
20
Cast time
2.5s
Required Arcanism
80.0

Actual mana also depends on Spellweaving. See the shared scaling reference below.

Book Rank power

Book rankShare of maximum XPPower factor
10%70%
28%77.5%
325%85%
455%92.5%
5100%100%

Gargoyle commands. Your Arcane Gargoyle can engage an enemy when summoned, then obeys Follow, Come, Stay, Stop, Guard, Attack and Release. Release dismisses the summon. If it is out of sight or on another map, open the Arcane Spellbook’s Dismiss Gargoyle option and confirm: it dismisses only your current summon and frees its follower slots.

Book XP required for each Arcane rank

ProgressionRank 5 maximumRank 2Rank 3Rank 4Rank 5
Arcane Spellbook48,0003,84012,00026,40048,000
Beastmaster Codex · companion levels and abilities
PVM ONLYALPHA TESTING

BEASTMASTER CODEX

Codex rank, companion level and template grow together

The Codex ranks from monster combat and multiplies companion outgoing power from 80% to 100%. Each companion separately levels from 1 to 15. The support formula includes Taming, Lore, Veterinary, Focus and optional Spellweaving; the recommended Beastmaster build omits Spellweaving in favour of personal defence and Magery healing, so it does not reach the formula’s absolute maximum.

Beastmaster Codex with a bonded Level 15 drake
A bonded Level 15 drake with Tail Sweep, Flame Rend and Blood Frenzy in its three learned slots.
See companion progression and every ability

Pet progression

Max pet level: 15
  1. Level 1Starts unbonded
  2. Level 2Becomes bonded
  3. Level 5Ability slot
  4. Level 10Ability slot
  5. Level 15Ability slot
Companion levelPermanent ability slots
1–40
5–91
10–142
153

What every companion ability does

Fierce Instinct

PVM ONLYPASSIVE

Universal offensive discipline: +5% companion PvM damage.

Required pet level / family
5 · Any

Guardian Instinct

PVM ONLYPASSIVE

Universal defensive discipline: −5% monster damage received.

Required pet level / family
5 · Any

Restorative Instinct

PVM ONLYACTIVE

Restores 2% of the companion's maximum health.

Cost
10 Mana
Cooldown
20s
Required pet level / family
5 · Any

Companion technique; resources belong to the companion.

Tail Sweep

PVM ONLYACTIVE

Strikes the current monster for 15% of one scaled native attack.

Cost
10 Stamina
Cooldown
12s
Required pet level / family
5 · Dragonkin

Companion technique; resources belong to the companion.

Roar

PVM ONLYACTIVE

Adds 2,500 threat to the current monster target.

Cost
10 Mana
Cooldown
15s
Required pet level / family
5 · Dragonkin

Companion technique; resources belong to the companion.

Thick Scales

PVM ONLYPASSIVE

Reduces monster damage received by 8%.

Required pet level / family
5 · Dragonkin

Flame Rend

PVM ONLYACTIVE

After Tail Sweep, deals 20% Fire damage from one scaled native attack.

Cost
15 Mana
Cooldown
10s
Required pet level / family
10 · Male Dragonkin

Companion technique; resources belong to the companion.

Predatory Charge

PVM ONLYPASSIVE

After Fierce Instinct, grants +8% PvM damage.

Required pet level / family
10 · Male Dragonkin

Protective Wings

PVM ONLYPASSIVE

After Guardian Instinct, reduces monster damage received by 10%.

Required pet level / family
10 · Female Dragonkin

Scorching Guard

PVM ONLYACTIVE

After Thick Scales, deals 15% Fire damage from one scaled native attack.

Cost
12 Mana
Cooldown
14s
Required pet level / family
10 · Female Dragonkin

Companion technique; resources belong to the companion.

Blood Frenzy

PVM ONLYPASSIVE

After Flame Rend, grants +12% PvM damage while below 35% health.

Required pet level / family
15 · Male Dragonkin

Brood Instinct

PVM ONLYACTIVE

After Restorative Instinct, restores 3% of the companion's maximum health.

Cost
15 Mana
Cooldown
15s
Required pet level / family
15 · Female Dragonkin

Companion technique; resources belong to the companion.

The Codex lists owned or stabled companions, their role, family, experience and chosen abilities. A new companion starts at Level 1 and unbonded, then becomes bonded automatically when it reaches Level 2. Ability choices are saved independently for each companion, even when you own two of the same species. One may choose an offensive branch and the other a defensive branch. Choices are permanent, so inspect the options before confirming. Level 15 is the maximum; ability slots unlock at Levels 5, 10 and 15.

Pet Combat Mastery

Bushido functions as Pet Combat Mastery for Ironveil Tamer PvM progression.

Bushido / Pet Combat MasteryCompanion outgoing PvM power factor
040%
8070%
10085%
120100%

This factor is separate from Codex rank and the support template. Bushido serves Pet Combat Mastery here, not an available Samurai PvP spell path.

ABILITY REFERENCE

Every Codex ability at a glance

Find all 68 symbols from the Arcane, Warrior, Archer, Combat PvP, Beastmaster and Bard books. Select an icon beside its description above to see it in detail.

Open the complete 68-icon Codex gallery
All 68 Ironveil Codex and PvP ability icons
Arcane, Warrior, Archer, Combat PvP, Beastmaster and Bard abilities.