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Dark fantasy warriors in combat

Blademaster

Gap closing, movement pressure and healing reduction.

A melee pressure Destiny that closes space, slows movement and reduces recovery while repeated sword hits cycle Charge faster.

WEAPONSwordsmanship weapon
BASE SKILLS100.0all three requirements
ROLEMelee
FOCUSPvP players
ABILITIES6 techniques

How Blademaster Plays

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

ROLEGap closing, movement pressure and healing reduction.
REQUIRED BASE SKILLSSwordsmanship 100 · Tactics 100 · Anatomy 100
WEAPONSwordsmanship weapon
CONTEXTPvP player targets only
Real Ironveil Blademaster Combat Codex gump
The live Blademaster Codex page. Shared shield techniques unlock only when their separate Parrying and equipment checks pass.

COMPLETE LIVE KIT

Blademaster abilities

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

Open all 6 techniques
Charge
PVP ONLYACTIVE

Rushes through a clear path to a safe adjacent tile without dealing damage.

Type
Active
Requirement
Blademaster and a sword weapon
Cost
15 Stamina
Cooldown
20 sec
Range
Player within 8 tiles
Duration
Movement action
The target must be a valid player and cannot be Charged again for 8 seconds. It cannot cross blocked terrain or end on an unsafe tile.
Hamstring
PVP ONLYACTIVE

Slows movement by 25%.

Type
Prepared
Requirement
Blademaster and a sword weapon
Cost
10 Stamina
Cooldown
16 sec
Range
Next connected sword hit
Duration
5 sec preparation; 3 sec slow
The target gains 6 seconds of protection against another Hamstring. It does not add its slow while the target is already webbed. Switching weapons cancels the preparation.
Deep Wound
PVP ONLYACTIVE

Reduces all supported healing received by 25%.

Type
Prepared
Requirement
Blademaster and a sword weapon
Cost
15 Stamina
Cooldown
22 sec
Range
Next connected sword hit
Duration
5 sec preparation; 5 sec debuff
Healing reductions use the strongest active value instead of stacking.
Relentless Assault
PVP ONLYPASSIVE

Reduces Charge’s remaining cooldown by 1 second.

Type
Passive
Requirement
Blademaster and successful Swords hits
Cost
None
Cooldown
2 sec internal
Range
Current PvP target
Duration
Per qualifying hit
Cannot reduce Charge below 5 seconds remaining. Changing target stores no extra reduction.
Shield Bash
PVP ONLYACTIVE

Interrupts the target’s active spell cast.

Type
Prepared
Requirement
Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
Cost
12 Stamina
Cooldown
25 sec
Range
Next connected melee hit
Duration
5 sec preparation
Unavailable to Marksman, Shadow and Mage. Losing the required equipment invalidates it.
Brace
PVP ONLYACTIVE

Reduces incoming player weapon damage by 20%.

Type
Active
Requirement
Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
Cost
15 Stamina
Cooldown
30 sec
Range
Self
Duration
3 sec
Outgoing weapon damage is also reduced by 20%. Unavailable to Marksman, Shadow and Mage.
Advanced Values · Ability Table
AbilityTypeCostCooldownRange / durationEffect
ChargeActive15 Stamina20 secPlayer within 8 tiles; Movement actionRushes through a clear path to a safe adjacent tile without dealing damage.
HamstringPrepared10 Stamina16 secNext connected sword hit; 5 sec preparation; 3 sec slowSlows movement by 25%.
Deep WoundPrepared15 Stamina22 secNext connected sword hit; 5 sec preparation; 5 sec debuffReduces all supported healing received by 25%.
Relentless AssaultPassiveNone2 sec internalCurrent PvP target; Per qualifying hitReduces Charge’s remaining cooldown by 1 second.
Shield BashPrepared12 Stamina25 secNext connected melee hit; 5 sec preparationInterrupts the target’s active spell cast.
BraceActive15 Stamina30 secSelf; 3 secReduces incoming player weapon damage by 20%.

Important interactions

  • Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
  • Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
  • Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
  • Movement slows do not add another slow while the target is already controlled by Web Potion.
  • The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.