
Blademaster
Gap closing, movement pressure and healing reduction.
A melee pressure Destiny that closes space, slows movement and reduces recovery while repeated sword hits cycle Charge faster.
WEAPONSwordsmanship weapon
BASE SKILLS100.0all three requirements
ROLEMelee
FOCUSPvP players
ABILITIES6 techniques
How Blademaster Plays
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
COMPLETE LIVE KIT
Blademaster abilities
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
Open all 6 techniques
PVP ONLYACTIVE
Rushes through a clear path to a safe adjacent tile without dealing damage.
- Type
- Active
- Requirement
- Blademaster and a sword weapon
- Cost
- 15 Stamina
- Cooldown
- 20 sec
- Range
- Player within 8 tiles
- Duration
- Movement action
PVP ONLYACTIVE
Slows movement by 25%.
- Type
- Prepared
- Requirement
- Blademaster and a sword weapon
- Cost
- 10 Stamina
- Cooldown
- 16 sec
- Range
- Next connected sword hit
- Duration
- 5 sec preparation; 3 sec slow
PVP ONLYACTIVE
Reduces all supported healing received by 25%.
- Type
- Prepared
- Requirement
- Blademaster and a sword weapon
- Cost
- 15 Stamina
- Cooldown
- 22 sec
- Range
- Next connected sword hit
- Duration
- 5 sec preparation; 5 sec debuff
PVP ONLYPASSIVE
Reduces Charge’s remaining cooldown by 1 second.
- Type
- Passive
- Requirement
- Blademaster and successful Swords hits
- Cost
- None
- Cooldown
- 2 sec internal
- Range
- Current PvP target
- Duration
- Per qualifying hit
PVP ONLYACTIVE
Interrupts the target’s active spell cast.
- Type
- Prepared
- Requirement
- Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
- Cost
- 12 Stamina
- Cooldown
- 25 sec
- Range
- Next connected melee hit
- Duration
- 5 sec preparation
PVP ONLYACTIVE
Reduces incoming player weapon damage by 20%.
- Type
- Active
- Requirement
- Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
- Cost
- 15 Stamina
- Cooldown
- 30 sec
- Range
- Self
- Duration
- 3 sec
Advanced Values · Ability Table
| Ability | Type | Cost | Cooldown | Range / duration | Effect |
|---|---|---|---|---|---|
| Active | 15 Stamina | 20 sec | Player within 8 tiles; Movement action | Rushes through a clear path to a safe adjacent tile without dealing damage. | |
| Prepared | 10 Stamina | 16 sec | Next connected sword hit; 5 sec preparation; 3 sec slow | Slows movement by 25%. | |
| Prepared | 15 Stamina | 22 sec | Next connected sword hit; 5 sec preparation; 5 sec debuff | Reduces all supported healing received by 25%. | |
| Passive | None | 2 sec internal | Current PvP target; Per qualifying hit | Reduces Charge’s remaining cooldown by 1 second. | |
| Prepared | 12 Stamina | 25 sec | Next connected melee hit; 5 sec preparation | Interrupts the target’s active spell cast. | |
| Active | 15 Stamina | 30 sec | Self; 3 sec | Reduces incoming player weapon damage by 20%. |
Important interactions
- Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
- Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
- Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
- Movement slows do not add another slow while the target is already controlled by Web Potion.
- The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.
