
Crusher
Stamina pressure, armor reduction and short movement control.
A heavy melee Destiny that exhausts Stamina, weakens Armor Rating and creates brief control windows.
WEAPONMace Fighting weapon
BASE SKILLS100.0all three requirements
ROLEMelee
FOCUSPvP players
ABILITIES6 techniques
How Crusher Plays
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
COMPLETE LIVE KIT
Crusher abilities
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
Open all 6 techniques
PVP ONLYACTIVE
Immediately drains 12 Stamina from the target.
- Type
- Prepared
- Requirement
- Crusher and a mace weapon
- Cost
- 12 Stamina
- Cooldown
- 15 sec
- Range
- Next connected mace hit
- Duration
- 5 sec preparation
PVP ONLYACTIVE
Following weapon hits treat the target’s Armor Rating as 10 lower, minimum zero.
- Type
- Prepared
- Requirement
- Crusher and a mace weapon
- Cost
- 15 Stamina
- Cooldown
- 22 sec
- Range
- Next connected mace hit
- Duration
- 5 sec preparation; 5 sec debuff
PVP ONLYACTIVE
Slows movement by 25%.
- Type
- Prepared
- Requirement
- Crusher and a mace weapon
- Cost
- 15 Stamina
- Cooldown
- 20 sec
- Range
- Next connected mace hit
- Duration
- 5 sec preparation; 2 sec slow
PVP ONLYPASSIVE
Restores 6 Stamina to the Crusher.
- Type
- Passive
- Requirement
- Crusher and a mace hit
- Cost
- None
- Cooldown
- 4 sec internal
- Range
- Player at 30% Stamina or less
- Duration
- Per qualifying hit
PVP ONLYACTIVE
Interrupts the target’s active spell cast.
- Type
- Prepared
- Requirement
- Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
- Cost
- 12 Stamina
- Cooldown
- 25 sec
- Range
- Next connected melee hit
- Duration
- 5 sec preparation
PVP ONLYACTIVE
Reduces incoming player weapon damage by 20%.
- Type
- Active
- Requirement
- Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
- Cost
- 15 Stamina
- Cooldown
- 30 sec
- Range
- Self
- Duration
- 3 sec
Advanced Values · Ability Table
| Ability | Type | Cost | Cooldown | Range / duration | Effect |
|---|---|---|---|---|---|
| Prepared | 12 Stamina | 15 sec | Next connected mace hit; 5 sec preparation | Immediately drains 12 Stamina from the target. | |
| Prepared | 15 Stamina | 22 sec | Next connected mace hit; 5 sec preparation; 5 sec debuff | Following weapon hits treat the target’s Armor Rating as 10 lower, minimum zero. | |
| Prepared | 15 Stamina | 20 sec | Next connected mace hit; 5 sec preparation; 2 sec slow | Slows movement by 25%. | |
| Passive | None | 4 sec internal | Player at 30% Stamina or less; Per qualifying hit | Restores 6 Stamina to the Crusher. | |
| Prepared | 12 Stamina | 25 sec | Next connected melee hit; 5 sec preparation | Interrupts the target’s active spell cast. | |
| Active | 15 Stamina | 30 sec | Self; 3 sec | Reduces incoming player weapon damage by 20%. |
Important interactions
- Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
- Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
- Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
- Movement slows do not add another slow while the target is already controlled by Web Potion.
- The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.