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Dark fantasy warriors in combat

Duelist

Fast prepared attacks, counterplay and consecutive-hit pressure.

A precision melee Destiny built around timing, defensive counterplay and maintaining a clean same-target hit chain.

WEAPONFencing weapon
BASE SKILLS100.0all three requirements
ROLEMelee
FOCUSPvP players
ABILITIES6 techniques

How Duelist Plays

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

ROLEFast prepared attacks, counterplay and consecutive-hit pressure.
REQUIRED BASE SKILLSFencing 100 · Tactics 100 · Anatomy 100
WEAPONFencing weapon
CONTEXTPvP player targets only

COMPLETE LIVE KIT

Duelist abilities

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

Open all 6 techniques
Quick Thrust
PVP ONLYACTIVE

The swing is 20% faster, never below 1.25 seconds, and deals 15% additional damage.

Type
Prepared
Requirement
Duelist and a fencing weapon
Cost
8 Stamina
Cooldown
12 sec
Range
Next fencing swing
Duration
5 sec preparation
Switching weapons cancels the preparation. Duelist combined damage bonuses are capped at 30%.
Riposte
PVP ONLYACTIVE

The first adjacent player melee miss triggers a guaranteed counter-thrust for 60% weapon damage before armor.

Type
Active
Requirement
Duelist and a fencing weapon
Cost
12 Stamina
Cooldown
18 sec
Range
Adjacent player melee attack
Duration
4 sec stance
Changing away from a valid Duelist weapon cancels the stance.
Feint
PVP ONLYACTIVE

The target’s next weapon attack against you loses 15 percentage points of hit chance.

Type
Prepared
Requirement
Duelist and a fencing weapon
Cost
10 Stamina
Cooldown
20 sec
Range
Next connected fencing hit
Duration
5 sec preparation; 3 sec debuff
Consumed by the affected target’s next eligible weapon attack.
Pressure
PVP ONLYPASSIVE

After three hits, the next fencing attack gains 10 percentage points of hit chance and 15% damage.

Type
Passive
Requirement
Duelist and consecutive fencing hits
Cost
None
Cooldown
No visible cooldown
Range
Same player target
Duration
Each hit within 5 sec
Changing equipment or breaking the same-target chain resets progress. Combined Duelist damage bonus cap: 30%.
Shield Bash
PVP ONLYACTIVE

Interrupts the target’s active spell cast.

Type
Prepared
Requirement
Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
Cost
12 Stamina
Cooldown
25 sec
Range
Next connected melee hit
Duration
5 sec preparation
Unavailable to Marksman, Shadow and Mage. Losing the required equipment invalidates it.
Brace
PVP ONLYACTIVE

Reduces incoming player weapon damage by 20%.

Type
Active
Requirement
Blademaster, Duelist or Crusher; Parrying 100; shield and melee weapon
Cost
15 Stamina
Cooldown
30 sec
Range
Self
Duration
3 sec
Outgoing weapon damage is also reduced by 20%. Unavailable to Marksman, Shadow and Mage.
Advanced Values · Ability Table
AbilityTypeCostCooldownRange / durationEffect
Quick ThrustPrepared8 Stamina12 secNext fencing swing; 5 sec preparationThe swing is 20% faster, never below 1.25 seconds, and deals 15% additional damage.
RiposteActive12 Stamina18 secAdjacent player melee attack; 4 sec stanceThe first adjacent player melee miss triggers a guaranteed counter-thrust for 60% weapon damage before armor.
FeintPrepared10 Stamina20 secNext connected fencing hit; 5 sec preparation; 3 sec debuffThe target’s next weapon attack against you loses 15 percentage points of hit chance.
PressurePassiveNoneNo visible cooldownSame player target; Each hit within 5 secAfter three hits, the next fencing attack gains 10 percentage points of hit chance and 15% damage.
Shield BashPrepared12 Stamina25 secNext connected melee hit; 5 sec preparationInterrupts the target’s active spell cast.
BraceActive15 Stamina30 secSelf; 3 secReduces incoming player weapon damage by 20%.

Important interactions

  • Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
  • Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
  • Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
  • Movement slows do not add another slow while the target is already controlled by Web Potion.
  • The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.