
Mage
A deliberate player-damage immunity window with a complete action lock.
A spellcaster Destiny whose single technique trades every action for a short defensive immunity against players.
WEAPONNo Destiny weapon requirement
BASE SKILLS100.0all three requirements
ROLESpellcasting
FOCUSPvP players
ABILITIES1 techniques
How Mage Plays
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
COMPLETE LIVE KIT
Mage abilities
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
Open all 1 techniques
PVP ONLYACTIVE
Blocks all incoming player damage.
- Type
- Active
- Requirement
- Mage
- Cost
- No mana or stamina
- Cooldown
- 90 sec
- Range
- Self
- Duration
- 3 sec
Advanced Values · Ability Table
| Ability | Type | Cost | Cooldown | Range / duration | Effect |
|---|---|---|---|---|---|
| Active | No mana or stamina | 90 sec | Self; 3 sec | Blocks all incoming player damage. |
Important interactions
- Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
- Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
- Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
- Movement slows do not add another slow while the target is already controlled by Web Potion.
- The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.