
Marksman
Range control, spell interruption and stationary armor pressure.
A ranged Destiny that rewards distance, stillness and choosing the right shot for movement or casting pressure.
WEAPONBow or crossbow
BASE SKILLS100.0all three requirements
ROLERanged
FOCUSPvP players
ABILITIES4 techniques
How Marksman Plays
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
COMPLETE LIVE KIT
Marksman abilities
Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.
Open all 4 techniques
PVP ONLYACTIVE
Slows movement by 15%.
- Type
- Prepared
- Requirement
- Marksman and bow or crossbow
- Cost
- 10 Stamina
- Cooldown
- 18 sec
- Range
- Next connected ranged hit
- Duration
- 5 sec preparation; 2 sec slow
PVP ONLYACTIVE
Interrupts the target’s active spell cast.
- Type
- Prepared
- Requirement
- Marksman and bow or crossbow
- Cost
- 12 Stamina
- Cooldown
- 20 sec
- Range
- Next connected ranged hit
- Duration
- 5 sec preparation
PVP ONLYACTIVE
Fire your next shot while moving for 50% of its normal final damage.
- Type
- Prepared
- Requirement
- Marksman and bow or crossbow
- Cost
- 15 Stamina
- Cooldown
- 30 sec
- Range
- Valid player within normal weapon range
- Duration
- 5 sec preparation; one shot
PVP ONLYPASSIVE
The next ranged attack gains 10 percentage points of hit chance and ignores 20% Armor Rating.
- Type
- Passive
- Requirement
- Marksman, bow or crossbow, remain still
- Cost
- None
- Cooldown
- No visible cooldown
- Range
- Same player at least 4 tiles away
- Duration
- Arm for 2 sec
Advanced Values · Ability Table
| Ability | Type | Cost | Cooldown | Range / duration | Effect |
|---|---|---|---|---|---|
| Prepared | 10 Stamina | 18 sec | Next connected ranged hit; 5 sec preparation; 2 sec slow | Slows movement by 15%. | |
| Prepared | 12 Stamina | 20 sec | Next connected ranged hit; 5 sec preparation | Interrupts the target’s active spell cast. | |
| Prepared | 15 Stamina | 30 sec | Valid player within normal weapon range; 5 sec preparation; one shot | Fire your next shot while moving for 50% of its normal final damage. | |
| Passive | None | No visible cooldown | Same player at least 4 tiles away; Arm for 2 sec | The next ranged attack gains 10 percentage points of hit chance and ignores 20% Armor Rating. |
Important interactions
- Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
- Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
- Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
- Movement slows do not add another slow while the target is already controlled by Web Potion.
- The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.