IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki
Dark fantasy warriors in combat

Marksman

Range control, spell interruption and stationary armor pressure.

A ranged Destiny that rewards distance, stillness and choosing the right shot for movement or casting pressure.

WEAPONBow or crossbow
BASE SKILLS100.0all three requirements
ROLERanged
FOCUSPvP players
ABILITIES4 techniques

How Marksman Plays

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

ROLERange control, spell interruption and stationary armor pressure.
REQUIRED BASE SKILLSArchery 100 · Tactics 100 · Anatomy 100
WEAPONBow or crossbow
CONTEXTPvP player targets only

COMPLETE LIVE KIT

Marksman abilities

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

Open all 4 techniques
Pinning Shot
PVP ONLYACTIVE

Slows movement by 15%.

Type
Prepared
Requirement
Marksman and bow or crossbow
Cost
10 Stamina
Cooldown
18 sec
Range
Next connected ranged hit
Duration
5 sec preparation; 2 sec slow
The target gains 6 seconds of protection against another Pinning Shot. It does not add its slow while the target is webbed.
Disrupting Shot
PVP ONLYACTIVE

Interrupts the target’s active spell cast.

Type
Prepared
Requirement
Marksman and bow or crossbow
Cost
12 Stamina
Cooldown
20 sec
Range
Next connected ranged hit
Duration
5 sec preparation
The arrow or bolt must connect while a spell is actively casting.
Running Shot
PVP ONLYACTIVE

Fire your next shot while moving for 50% of its normal final damage.

Type
Prepared
Requirement
Marksman and bow or crossbow
Cost
15 Stamina
Cooldown
30 sec
Range
Valid player within normal weapon range
Duration
5 sec preparation; one shot
Normal ammunition, line of sight, swing timing and ranged recovery apply. Consumed when fired, even on a miss. No extra shot. Changing weapons cancels preparation.
Steady Aim
PVP ONLYPASSIVE

The next ranged attack gains 10 percentage points of hit chance and ignores 20% Armor Rating.

Type
Passive
Requirement
Marksman, bow or crossbow, remain still
Cost
None
Cooldown
No visible cooldown
Range
Same player at least 4 tiles away
Duration
Arm for 2 sec
Moving resets it. The charge is consumed even on a miss. Throwing weapons and creatures do not qualify.
Advanced Values · Ability Table
AbilityTypeCostCooldownRange / durationEffect
Pinning ShotPrepared10 Stamina18 secNext connected ranged hit; 5 sec preparation; 2 sec slowSlows movement by 15%.
Disrupting ShotPrepared12 Stamina20 secNext connected ranged hit; 5 sec preparationInterrupts the target’s active spell cast.
Running ShotPrepared15 Stamina30 secValid player within normal weapon range; 5 sec preparation; one shotFire your next shot while moving for 50% of its normal final damage.
Steady AimPassiveNoneNo visible cooldownSame player at least 4 tiles away; Arm for 2 secThe next ranged attack gains 10 percentage points of hit chance and ignores 20% Armor Rating.

Important interactions

  • Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
  • Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
  • Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
  • Movement slows do not add another slow while the target is already controlled by Web Potion.
  • The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.