IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki
Dark fantasy warriors in combat

Shadow

Target marking, stealth timing and strong healing reduction.

A stealth skirmisher that marks a chosen enemy, rewards attacks from behind and punishes a target’s ability to recover.

WEAPONFencing weapon for offensive techniques
BASE SKILLS100.0all three requirements
ROLEMelee
FOCUSPvP players
ABILITIES4 techniques

How Shadow Plays

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

ROLETarget marking, stealth timing and strong healing reduction.
REQUIRED BASE SKILLSFencing 100 · Hiding 100 · Stealth 100
WEAPONFencing weapon for offensive techniques
CONTEXTPvP player targets only

COMPLETE LIVE KIT

Shadow abilities

Prepared attacks have a five-second execution window. Costs and cooldowns start when the technique is successfully prepared or activated.

Open all 4 techniques
Vanish
PVP ONLYACTIVE

Temporarily hides the Shadow and can prime Shadow Opportunity when stealth ends.

Type
Active
Requirement
Shadow
Cost
15 Stamina
Cooldown
50 sec
Range
Self
Duration
Up to 2 sec
Attack, cast, skill use or reveal ends it. It grants no immunity or cleansing.
Marked for Death
PVP ONLYACTIVE

Your next successful fencing melee hit on the marked player deals +25% direct damage, or +40% from behind. These bonuses do not add together; the weapon damage cap still applies.

Type
Active
Requirement
Shadow and a fencing weapon
Cost
12 Stamina
Cooldown
30 sec
Range
Enemy player within 3 tiles
Duration
5 sec mark
Facing is checked at impact. Misses keep the mark; one successful hit consumes it. One mark at a time. Changing weapons cancels it. Poison, bleed, spells, reflection and secondary damage are unchanged.
Mortal Assault
PVP ONLYACTIVE

Reduces all supported healing received by 35%.

Type
Prepared
Requirement
Shadow and a fencing weapon
Cost
15 Stamina
Cooldown
28 sec
Range
Next connected fencing hit
Duration
5 sec preparation; 3 sec debuff
Healing reductions use the strongest active value instead of stacking.
Shadow Opportunity
PVP ONLYPASSIVE

The next fencing attack gains 10 percentage points of hit chance.

Type
Passive
Requirement
Shadow leaving stealth
Cost
None
Cooldown
10 sec internal
Range
Next fencing attack
Duration
3 sec opportunity
Requires a valid fencing attack within the opportunity window.
Advanced Values · Ability Table
AbilityTypeCostCooldownRange / durationEffect
VanishActive15 Stamina50 secSelf; Up to 2 secTemporarily hides the Shadow and can prime Shadow Opportunity when stealth ends.
Marked for DeathActive12 Stamina30 secEnemy player within 3 tiles; 5 sec markYour next successful fencing melee hit on the marked player deals +25% direct damage, or +40% from behind. These bonuses do not add together; the weapon damage cap still applies.
Mortal AssaultPrepared15 Stamina28 secNext connected fencing hit; 5 sec preparation; 3 sec debuffReduces all supported healing received by 35%.
Shadow OpportunityPassiveNone10 sec internalNext fencing attack; 3 sec opportunityThe next fencing attack gains 10 percentage points of hit chance.

Important interactions

  • Combat Codex effects validate player targets and do not grant their listed PvP effect against creatures.
  • Changing weapons cancels a prepared technique when the recorded weapon no longer matches.
  • Deep Wound and Mortal Assault do not stack; the stronger active healing reduction is used.
  • Movement slows do not add another slow while the target is already controlled by Web Potion.
  • The Combat Codex is separate from the Warrior, Archer, Arcane, Beastmaster and Bard PvM Codices.