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Cartography

Exploration · Skill guide

Crafts navigation maps, decodes five coloured Treasure Map tiers and rewards genuine world exploration.

MAX SKILL120with Power Scroll
SKILL GROUPExploration
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Cartography at each skill range.

View the training table

How It Works

Make ordinary navigation maps, decode five tiers of Treasure Maps and learn through exploring new parts of the world.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. For mapmaking, carry cartography tools and the required blank map or scroll.
  2. Double-click an undecoded Treasure Map in your backpack when you meet its Cartography requirement.
  3. Follow its pin, surveys or landmark clues; for exploration training, travel into a new area and open the World Map.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

Detailed formulas and comparison tables

Example recipe: City Map

Ordinary recipe, standard materials, all other requirements met, no success bonus from equipment. Minimum skill 25; full ordinary success at 85. This is the chance to make the item, not the chance of exceptional quality.

Effective skillSuccess chance
8091.67%
90100%
100100%

Each recipe has its own difficulty. Reaching 100% on this recipe does not give 100% on all recipes. Open the item in the crafting menu to see its own chance, materials and additional requirements.

100–120 scaling: what you gain

100–120 scaling: what you gain

Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.

World Map crafting

One Blank Map, no equipment success bonus. The live recipe window is 39.5–130.0.

CartographyCraft success chance
10066.85%
11077.9%
12088.95%

Treasure Map decoding

Decoding is separate from normal Cartography training and awards no skill gain. Meeting the threshold unlocks decoding; it is not a hidden percentage roll.

TierRequired CartographySearch route
Common0.0Exact pin
Uncommon40.0Three surveys
Rare65.0Three-point triangulation
Epic90.0Three landmark clues
Legendary110.0Three fragments, then three clues

World Map remains a real crafting check at 119.9 and can produce the final gain to 120.0. Cartography 120 does not add a sixth treasure tier. Skill above a fusion source tier improves that fusion by 0.3 percentage points per point, while the final chance remains between 5% and 95%.

Examples in play

Easy examples

Explore instead of reopening

You open the World Map in a new 128-by-128-tile sector. That sector can give one exploration skill check. Closing and reopening the map in the same sector does not give repeated checks.

Skills that work with it

Advanced notes

Things to remember

  • Crafted navigation maps and PvM Treasure Maps are different items.
  • Only one decoded Treasure Map hunt may be active at a time.
  • The exploration check is tied to a 128×128 sector and does not repeat forever in the same place.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Cartography to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–49.9Buy an NPC lesson300 gold when offered; optional, with room under your skill caps.
50.0–120.0World Map1 Blank Map; the same recipe stays eligible through 119.9. Recipe check: 39.5–130.

A failed craft can still give a gain check. Change recipe before its check becomes automatic; bonuses can make displayed success reach 100% earlier. Unlock the matching Power Scroll before training above your cap.

Cartography uses the Standard 100% Ironveil gain rate.

Decoding Treasure Maps checks the required Cartography value but does not train the skill.

Rules and numbers

World Map uses a 39.5–130.0 crafting window. Treasure Maps retain decode requirements of 0/40/65/90/110; Common uses an exact pin, Uncommon and Rare use surveys, and Epic and Legendary use landmark clues. Repeating a recorded exploration sector cannot produce another exploration gain check.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.