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Fishing

Harvesting · Skill guide

Collects 21 recorded species across five rarities, explores productive schools and competes in a rotating account-wide weekly challenge.

MAX SKILL100
SKILL GROUPHarvesting
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Fishing at each skill range.

View the training table

How It Works

Catch fish, discover species and qualify for a rotating weekly Fishing challenge. You can begin at the shore with a fishing pole.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.

Understanding effective skill

Which value counts? Recorded fish rarity gates use BASE Fishing. The ordinary catch check can also use effective Fishing. Equipment skill bonuses do not replace the base rarity thresholds.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Carry a fishing pole, double-click it and select water within reach.
  2. Wait for the catch. If the spot runs out, move to another stretch of water.
  3. Explore different water types and visible fish schools. Keep interesting catches for records or eligible trophies.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: Recorded fish rarity gates use BASE Fishing. The ordinary catch check can also use effective Fishing. Equipment skill bonuses do not replace the base rarity thresholds.

Detailed formulas and comparison tables

Rarities unlocked by skill

Correct water type, ordinary non-test conditions. Unlocking a rarity makes its roll possible; it does not guarantee that fish.

Base FishingAvailable higher rarity gates
80Rare and Epic; Epic needs eligible sea/underground water
90Same gates as 80
100Legendary also becomes possible in deep water

The gate is 50 for Rare, 80 for Epic and 100 for Legendary. Catch location, depleted spots and visible schools also matter. More skill does not turn a 1% chance into 100%.

Examples in play

Easy examples

Qualifying for the week

Your account lands its 25th valid catch before the Monday settlement. The board now marks it qualified and ranks its result for the current challenge. A fish you bought from another player cannot increase this count.

Your weekly prize

You finish first when 10 accounts qualified. The 8–14 band pays 40,000 gold, plus the permanent Champion Trophy deed. The reward is delivered automatically and safely retries if an item cannot enter the bank.

Finding your money

The server uses a shared account bank balance. A prize can increase that balance without creating a visible pile or cheque. Say “balance” to a banker to check it.

Skills that work with it

Advanced notes

Things to remember

  • Characters on the same account share one weekly qualification count and one result. The account can hold at most one podium place.
  • A visible school is temporary and can run out. It improves catch opportunities, not a guarantee of a rare fish on every attempt.
  • The active challenge is Heaviest Catch, Species, Rare Catch or Total Weight. Open the complete Weekly Fishing Competition guide for prize bands and tie-breaks.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Fishing to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Fisherman lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Fish at ordinary waterUse a fishing pole at valid, non-depleted water.
80.0–100.0Fish at ordinary waterUse a fishing pole at valid, non-depleted water.

Rules and numbers

Every catch stores species, rarity, fractional weight, fisher, date, map and location. Schools last 10–15 minutes or 6–10 delivered catches, improve Rare/Epic odds by a 1.25 relative multiplier and add up to 4% weight. An account qualifies for the Monday 00:00 Europe/Rome competition with 25 valid catches; the weekly objective rotates among Heaviest Catch, Species, Rare Catch and Total Weight, with dynamic gold prizes based on qualified accounts. First place also receives a permanent Champion Trophy. Read /systems/fishing for the complete rules. Rare-or-better or exceptionally large fish can become ordinary trophy deeds; carving yields four steaks.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.