Qualifying for the week
Your account lands its 25th valid catch before the Monday settlement. The board now marks it qualified and ranks its result for the current challenge. A fish you bought from another player cannot increase this count.

Harvesting · Skill guide
Collects 21 recorded species across five rarities, explores productive schools and competes in a rotating account-wide weekly challenge.
Recommended activities for Fishing at each skill range.
View the training tableCatch fish, discover species and qualify for a rotating weekly Fishing challenge. You can begin at the shore with a fishing pole.
Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.
Which value counts? Recorded fish rarity gates use BASE Fishing. The ordinary catch check can also use effective Fishing. Equipment skill bonuses do not replace the base rarity thresholds.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: Recorded fish rarity gates use BASE Fishing. The ordinary catch check can also use effective Fishing. Equipment skill bonuses do not replace the base rarity thresholds.
Correct water type, ordinary non-test conditions. Unlocking a rarity makes its roll possible; it does not guarantee that fish.
| Base Fishing | Available higher rarity gates |
|---|---|
| 80 | Rare and Epic; Epic needs eligible sea/underground water |
| 90 | Same gates as 80 |
| 100 | Legendary also becomes possible in deep water |
The gate is 50 for Rare, 80 for Epic and 100 for Legendary. Catch location, depleted spots and visible schools also matter. More skill does not turn a 1% chance into 100%.
Your account lands its 25th valid catch before the Monday settlement. The board now marks it qualified and ranks its result for the current challenge. A fish you bought from another player cannot increase this count.
You finish first when 10 accounts qualified. The 8–14 band pays 40,000 gold, plus the permanent Champion Trophy deed. The reward is delivered automatically and safely retries if an item cannot enter the bank.
The server uses a shared account bank balance. A prize can increase that balance without creating a visible pile or cheque. Say “balance” to a banker to check it.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Fishing to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–50.0 | Fisherman lesson | Optional NPC lesson; 300 gold when offered and room under your caps. |
| 50.0–80.0 | Fish at ordinary water | Use a fishing pole at valid, non-depleted water. |
| 80.0–100.0 | Fish at ordinary water | Use a fishing pole at valid, non-depleted water. |
Every catch stores species, rarity, fractional weight, fisher, date, map and location. Schools last 10–15 minutes or 6–10 delivered catches, improve Rare/Epic odds by a 1.25 relative multiplier and add up to 4% weight. An account qualifies for the Monday 00:00 Europe/Rome competition with 25 valid catches; the weekly objective rotates among Heaviest Catch, Species, Rare Catch and Total Weight, with dynamic gold prizes based on qualified accounts. First place also receives a permanent Champion Trophy. Read /systems/fishing for the complete rules. Rare-or-better or exceptionally large fish can become ordinary trophy deeds; carving yields four steaks.
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.