Moving an animal aside
You want a sheep to stand a few steps away. Use the crook, select the sheep and then the destination. On success it follows the direction; it has not become your bonded fighting companion.

Animals · Skill guide
Uses a shepherd tool to direct eligible animals to a selected position.
Recommended activities for Herding at each skill range.
View the training tableAsk a suitable animal to move to a place you choose. Herding is about moving animals, not making them permanent combat pets.
Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.
Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.
Valid herdable animal and destination. The native Herding difficulty includes a small random addition on each attempt.
| Effective Herding | Skill-check chance range |
|---|---|
| 80 | About 58–67% |
| 90 | About 72–83% |
| 100 | About 87–100% |
Herding moves an eligible animal; it does not tame it, add follower slots or raise pet combat damage.
You want a sheep to stand a few steps away. Use the crook, select the sheep and then the destination. On success it follows the direction; it has not become your bonded fighting companion.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Herding to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–50.0 | Rancher lesson | Optional NPC lesson; 300 gold when offered and room under your caps. |
| 50.0–80.0 | Herd a creature near your skill | Use a shepherd’s crook on a supported creature whose difficulty still gives a training check. |
| 80.0–100.0 | Herd a creature near your skill | Use a shepherd’s crook on a supported creature whose difficulty still gives a training check. |
Success depends on the target creature and skill check; it does not modify companion combat power.
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.