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Hiding

Rogue · Skill guide

Attempts to conceal your character when surroundings and nearby threats permit it.

MAX SKILL100
SKILL GROUPRogue
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Hiding at each skill range.

View the training table

How It Works

Try to disappear from sight while staying in place. It helps you avoid being seen, but is not the same as walking invisibly.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Find a suitable place where combat and nearby threats allow hiding.
  2. Use Hiding from Skills and read whether it succeeds.
  3. Avoid actions that reveal you. Train Stealth if you want to move while hidden.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

Detailed formulas and comparison tables

Ordinary attempt to hide

No nearby hostile observer preventing concealment, no combat blocker and no special house bonus.

Effective skillChance
8080%
9090%
100100%

Skill 100 cannot bypass a location or combat rule that forbids hiding. The skill-check percentage applies only after those conditions are valid.

Examples in play

Easy examples

Hidden, then visible again

You successfully hide, then try to walk without valid Stealth. You can become visible again. Hiding succeeded; it simply did not give you permission to walk unseen.

Skills that work with it

Advanced notes

Things to remember

  • Hiding is not invulnerability. Combat conditions, observers and detection still matter.
  • Repeated attempts are subject to training limits; repeatedly pressing the button does not guarantee skill gains.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Hiding to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Ranger lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Use Hiding in the AcademyUse Hiding in a permitted location with no condition blocking concealment.
80.0–100.0Use Hiding out of combatUse Hiding in a permitted location with no condition blocking concealment.

Rules and numbers

Nearby observers, combat state and location validity affect success. Hiding is also a prerequisite for Stealth.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.