Ore is not an ingot yet
You mine a pile of ore. A smithing recipe asks for ingots, so you must smelt the ore first. Mining the material and crafting the final item are separate actions.

Harvesting · Skill guide
Harvests ore while mounted or on foot from renewable mountain and cave veins for metal professions.
Recommended activities for Mining at each skill range.
View the training tableCollect ore from suitable rocks and caves. Ore can be smelted into ingots for metal crafting.
Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.
Which value counts? Mining works while mounted. Ore eligibility checks BASE Mining, while the actual harvest-success check uses effective Mining; a temporary skill bonus does not replace an ore’s base-skill requirement.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: Mining works while mounted. Ore eligibility checks BASE Mining, while the actual harvest-success check uses effective Mining; a temporary skill bonus does not replace an ore’s base-skill requirement.
An ore bank is shared by every valid mountain or cave tile inside its local area. Recovery starts when the first charge is spent and restores the complete bank at once.
| Rule | Live value |
|---|---|
| Bank area | 8×8 tiles |
| Starting capacity | 8–15 charges |
| Normal success | 2 ore; spends 1 charge |
| Recovery | Random 10–20 minutes |
| Mounted use | Allowed |
| Maximum range | 2 tiles |
Only one opportunity can resolve on a successful strike. Skill 100/110/120 multiplies these base chances by 1.15/1.30/1.50.
| Opportunity | Base chance | Result |
|---|---|---|
| Rich pocket | 2% | 4 ore instead of 2 |
| Deeper vein | 0.5% | Adds 3–5 charges, up to 5 above the original maximum |
| Perfect extraction | 1% | Produces 2 ore without spending a charge |
| Rock encounter | 0.25% | May disturb a temporary Earth Elemental outside guarded areas and houses |
These use the normal Mining tool but have their own requirements.
| Resource | Live rule |
|---|---|
| Sand | Requires base Mining 100 and the learned Sand Mining ability; 8×8 bank, 6–12 charges, 1 sand per success, 10–20 minute recovery |
| Granite | Requires base Mining 100, learned Stone Mining and the stone toggle; 10% of eligible ore successes produce matching granite instead |
These values unlock the ability to extract a material when the selected vein contains it. They do not increase the probability of finding that vein.
| Base Mining | New material unlocked | Highest available tier |
|---|---|---|
| 0 | Iron | Iron |
| 65 | Dull Copper | Dull Copper |
| 70 | Shadow Iron | Shadow Iron |
| 75 | Copper | Copper |
| 80 | Bronze | Bronze |
| 85 | Gold | Gold |
| 90 | Agapite | Agapite |
| 95 | Verite | Verite |
| 99 | Valorite | Valorite |
| 100–120 | No additional ore tier | Valorite |
The same local vein reports how much ore remains.
| Message stage | Meaning |
|---|---|
| Rich | A strong section of the vein remains |
| Weakening | The vein is beginning to weaken |
| Depleted | Only traces remain |
| Exhausted | Move to another vein while this bank recovers |
Repeated failed harvest checks receive hidden streak protection from skill 50 onward; a success resets it. Gathering opportunities unlock at skill 80. Higher trained skill improves success and their frequency modestly but never increases rare-vein selection. Skill 100–120 adds no material beyond Valorite; smelting and crafting remain separate actions.
Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.
The vein has already selected Valorite, base requirement 99 met. This is the 59–139 harvest-success check, not the chance of finding Valorite.
| Mining | Success chance |
|---|---|
| 100 | 51.25% |
| 110 | 63.75% |
| 120 | 76.25% |
Gathering opportunities begin at 80 and improve modestly at 100, 110 and 120. Skill 120 does not create a rarer ore tier or multiply the chance of finding a rare vein. Smelting and crafting are separate actions.
You mine a pile of ore. A smithing recipe asks for ingots, so you must smelt the ore first. Mining the material and crafting the final item are separate actions.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Mining to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–50.0 | Miner lesson | Optional NPC lesson; 300 gold when offered and room under your caps. |
| 50.0–65.0 | Mine Iron | Use a pickaxe or shovel on an eligible vein. |
| 65.0–85.0 | Mine Dull Copper | Use a pickaxe or shovel on an eligible vein. |
| 85.0–100.0 | Mine Gold | Use a pickaxe or shovel on an eligible vein. |
| 100.0–120.0 | Mine Valorite | Use a pickaxe or shovel on an eligible vein. |
Resource unlock requirements are distinct from check minima. Ordinary tool, vein, region and depletion rules still apply.
Each 8×8 ore bank starts with 8–15 charges. A normal success produces 2 ore and spends one charge; recovery fully restores the bank 10–20 minutes after its first spent charge. Mining while mounted is supported. From skill 80, successful strikes can occasionally yield extra ore, uncover a deeper section, preserve a charge or disturb something beneath the rock. Higher trained skill improves these opportunities modestly but never changes which ore vein is selected. Smelting and crafting remain separate checks.
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.