The same spell, a smaller mana bill
Take an Arcane spell with a normal cost of 20 mana. At Spellweaving 0 it costs 40; at 50 it costs 30; at 100 it costs 20. These are costs before any other applicable modifiers.

Specialized power · Skill guide
Reduces Arcane mana costs, extends the Gargoyle and supports eligible pets against monsters.
Recommended activities for Spellweaving at each skill range.
View the training tableMake Arcanism spells cost less mana and make your Arcane Gargoyle last longer. It also has separate bonuses for Beastmaster companions against monsters.
Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.
Which value counts? Arcane mana costs and Gargoyle lifetime use BASE Spellweaving. Eligible pet damage and defence use effective Spellweaving. Beastmaster supporting power uses base Spellweaving, with a target of 100.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: Arcane mana costs and Gargoyle lifetime use BASE Spellweaving. Eligible pet damage and defence use effective Spellweaving. Beastmaster supporting power uses base Spellweaving, with a target of 100.
The listed cost is after Spellweaving support. Gargoyle duration is its own scaling effect.
| Base Spellweaving | Mana cost | Gargoyle duration |
|---|---|---|
| 80 | 24 | 4 minutes |
| 90 | 22 | 7 minutes |
| 100 | 20 | 10 minutes |
Only the Spellweaving contribution, before other pet effects and integer damage rounding.
| Effective Spellweaving | Pet damage | Incoming pet damage |
|---|---|---|
| 80 | +6% | −6% |
| 90 | +7% | −7% |
| 100 | +8% | −8% |
Spellweaving stops at 100. At that value, Arcane mana and Gargoyle duration reach their support limits; eligible pet damage and defence each receive an 8% contribution.
Take an Arcane spell with a normal cost of 20 mana. At Spellweaving 0 it costs 40; at 50 it costs 30; at 100 it costs 20. These are costs before any other applicable modifiers.
Spellweaving 0 gives a one-minute Gargoyle. At 100 it reaches ten minutes. Spellweaving stops at 100.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Spellweaving to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–49.9 | Cast Arcane Shard successfully | Learn the spell and meet its Arcanism / Magery requirement. |
| 50.0–69.9 | Cast Astral Flare successfully | Its difficulty-55 check stays eligible below 70. |
| 70.0–100.0 | Cast Celestial Wrath successfully | Its difficulty-85 check stays eligible below 100. |
Arcane mana cost and Gargoyle duration improve until Spellweaving 100. Every successful Arcanism action offers a normal Spellweaving training check, subject to locks, caps and training limits. For eligible pet combat, damage support caps at 8% at skill 100; defence support reaches 8% at its skill cap of 100. These are separate from Pet Mastery and Codex bonuses. Direct, area, delayed and summoned Spellweaving effects cannot damage tamed or player-owned pets, including pets owned by other players. Arcanism follows its separate PvM spell rules.
| Skill or situation | What it means |
|---|---|
| Spellweaving 0 | Double normal Arcane mana; Gargoyle lasts 1 minute |
| Spellweaving 50 | 1.5 times normal Arcane mana; Gargoyle lasts 3 minutes |
| Spellweaving 80 | 1.2 times normal Arcane mana; Gargoyle lasts 4 minutes |
| Spellweaving 100 | Normal Arcane mana; Gargoyle lasts 10 minutes; eligible pet damage +8%, incoming damage −8% |
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.