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Spellweaving

Specialized power · Skill guide

Reduces Arcane mana costs, extends the Gargoyle and supports eligible pets against monsters.

MAX SKILL100
SKILL GROUPSpecialized power
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Spellweaving at each skill range.

View the training table

How It Works

Make Arcanism spells cost less mana and make your Arcane Gargoyle last longer. It also has separate bonuses for Beastmaster companions against monsters.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.

Understanding effective skill

Which value counts? Arcane mana costs and Gargoyle lifetime use BASE Spellweaving. Eligible pet damage and defence use effective Spellweaving. Beastmaster supporting power uses base Spellweaving, with a target of 100.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Keep Spellweaving set to Up and leave room in your skill total.
  2. Successfully use Arcanism spells: each successful action can also give a Spellweaving training check.
  3. Watch the Arcane book’s displayed mana cost and Gargoyle duration as the skill rises.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: Arcane mana costs and Gargoyle lifetime use BASE Spellweaving. Eligible pet damage and defence use effective Spellweaving. Beastmaster supporting power uses base Spellweaving, with a target of 100.

Detailed formulas and comparison tables

An Arcane spell with a normal cost of 20 mana

The listed cost is after Spellweaving support. Gargoyle duration is its own scaling effect.

Base SpellweavingMana costGargoyle duration
80244 minutes
90227 minutes
1002010 minutes

Eligible pet combat against monsters

Only the Spellweaving contribution, before other pet effects and integer damage rounding.

Effective SpellweavingPet damageIncoming pet damage
80+6%−6%
90+7%−7%
100+8%−8%

Spellweaving stops at 100. At that value, Arcane mana and Gargoyle duration reach their support limits; eligible pet damage and defence each receive an 8% contribution.

Examples in play

Easy examples

The same spell, a smaller mana bill

Take an Arcane spell with a normal cost of 20 mana. At Spellweaving 0 it costs 40; at 50 it costs 30; at 100 it costs 20. These are costs before any other applicable modifiers.

Keeping the Gargoyle longer

Spellweaving 0 gives a one-minute Gargoyle. At 100 it reaches ten minutes. Spellweaving stops at 100.

Skills that work with it

Advanced notes

Things to remember

  • A successful action gives a chance to train, not a guaranteed skill increase.
  • Arcane mana efficiency and Gargoyle duration cap at 100. Companion damage support also stops at an 8% bonus there; defence support also reaches 8% at the 100 skill cap.
  • These optional companion bonuses apply only against eligible monsters. Spellweaving is not required by the recommended Beastmaster template, which uses its skill points for pet control, defence and self-healing instead.
  • Spellweaving cannot damage tamed or player-owned pets, including pets owned by other players. Arcanism follows its separate PvM spell rules.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Spellweaving to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–49.9Cast Arcane Shard successfullyLearn the spell and meet its Arcanism / Magery requirement.
50.0–69.9Cast Astral Flare successfullyIts difficulty-55 check stays eligible below 70.
70.0–100.0Cast Celestial Wrath successfullyIts difficulty-85 check stays eligible below 100.

Rules and numbers

Arcane mana cost and Gargoyle duration improve until Spellweaving 100. Every successful Arcanism action offers a normal Spellweaving training check, subject to locks, caps and training limits. For eligible pet combat, damage support caps at 8% at skill 100; defence support reaches 8% at its skill cap of 100. These are separate from Pet Mastery and Codex bonuses. Direct, area, delayed and summoned Spellweaving effects cannot damage tamed or player-owned pets, including pets owned by other players. Arcanism follows its separate PvM spell rules.

Exact rules and scaling
Skill or situationWhat it means
Spellweaving 0Double normal Arcane mana; Gargoyle lasts 1 minute
Spellweaving 501.5 times normal Arcane mana; Gargoyle lasts 3 minutes
Spellweaving 801.2 times normal Arcane mana; Gargoyle lasts 4 minutes
Spellweaving 100Normal Arcane mana; Gargoyle lasts 10 minutes; eligible pet damage +8%, incoming damage −8%

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.