IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki

IRONVEIL FISHING

A different weekly challenge on every tide

Catch 25 valid fish during the week to qualify. Your account then competes in one rotating challenge for gold, a permanent Champion Trophy and an occasional nautical cosmetic.

QUALIFY25 catches
CHALLENGES4 rotating
SCHEDULEWeekly
RESULTPer account
REWARDSGold & trophy
ALPHA TESTING

Qualify with catches made this week

The leaderboard is account-based. Characters on the same game account share one catch total, one challenge result and at most one podium place.

1

Catch normally

Use a fishing pole and successfully receive the fish. The catch must be a real player catch.

2

Reach 25

The board shows your valid catch count out of 25 and marks the account qualified.

3

Chase the objective

Improve the result shown for this week's challenge until the Monday settlement.

4

Check your bank

Occupied podium rewards are delivered automatically, including retry-safe offline delivery.

ROTATING OBJECTIVE

Four weekly challenges

The selected challenge and its result survive saves and restarts. The next week does not immediately repeat the previous challenge.

Heaviest Catch

Your single heaviest valid fish decides your result. A rarer fish breaks an equal-weight tie.

Species Challenge

The board names one real catchable species. Your heaviest valid catch of that species counts.

Rare Catch

The highest rarity wins first; weight decides between catches of the same rarity.

Total Weight

Every valid catch made by the account contributes to the weekly total.

When every challenge value is still tied, the earlier result wins; the account key supplies the final deterministic tie-break. The Species Challenge only selects species that exist in the live Fishing catalogue and can be caught.

Rewards · gold, trophy and special ship colours

WEEKLY REWARDS

Gold prizes and two different champion collectibles

The number of qualified accounts selects the gold prize band. The Trophy marks every valid weekly victory; the coloured Ship Model is the rarer fourth-tournament reward.

Qualified accounts1st place2nd place3rd place
1–315,000 gold7,500 gold5,000 gold
4–725,000 gold15,000 gold7,500 gold
8–1440,000 gold20,000 gold10,000 gold
15+50,000 gold25,000 gold15,000 gold

Weekly Fishing Champion Trophy

The player who finishes 1st in every valid weekly tournament receives a permanent house-wall Trophy deed. It records the week, champion, challenge, result and winning catch, and can be placed or recovered through the Fishing Trophy system.

Special Ship Model

The champion of every fourth valid tournament also receives a decorative Ship Model of the H.M.S. Cape. It is not a usable ship and grants no combat, skill or economic bonus. Each awarded model rolls one of ten special colours with an equal 10% chance.

SPECIAL SHIP COLOURS

Ten equally rare finishes

The colour is selected when the fourth-tournament reward is delivered. Ordinary Ship Models from other sources keep their normal appearance.

ColourChance
Shadow Black10%
Frost White10%
Aurora Cyan10%
Coral Pearl10%
Royal Sun10%
Verdant Green10%
Deep Sapphire10%
Rose Quartz10%
Imperial Violet10%
Tidal Teal10%
Ten special colours available for the Fishing tournament Ship Model
The ten possible H.M.S. Cape model finishes, shown with their in-game item art.
Leaderboard · check this week's challenge

IN-GAME BOARD

Challenge, qualification and result in one view

Use [FishingLeaderboard or a Fishing Leaderboard Board. The weekly page shows the active challenge, qualified Top 10, your catch progress and the current prize band.

Ironveil Weekly Fishing Leaderboard
The board always shows every gold prize band, the current tier and both special rewards, even before the first account qualifies.
Ordinary Fishing · waters, schools and catches

Ordinary Fishing is unchanged

The competition reads catches from the existing Fishing loop; it does not alter skill gain, species, rarity, weights, schools, bait, local depletion, native special catches or ordinary loot.

Explore the waters

  • Shore, freshwater, open sea, deep water and underground water support different catches.
  • Visible schools last 10–15 minutes or 6–10 eligible delivered catches.
  • Schools improve Rare/Epic opportunity and measured weight without changing Legendary chance.
  • Moving away from a depleted local zone restores the best scoring opportunity.

Keep or use your catch

  • Twenty-one species share five rarity tiers.
  • Fish stack by species while every specimen keeps its own provenance.
  • Rare or exceptionally large catches can become ordinary fish Trophy deeds.
  • Carving produces the normal fish steaks.