Resisting Spells
The skill now has a hard maximum of 100 and its Power Scroll has been retired. Grandmaster 100 provides the maximum intended PvP resistance effectiveness; PvE and unrelated native interactions remain separate.
LIVE UPDATE · 29 SEPTEMBER 2026
A focused update to Resisting Spells, spell and potion damage, recovery supplies and repeated movement control.
PLAYER-FACING CHANGES
These values are now active on the live Ironveil server.
The skill now has a hard maximum of 100 and its Power Scroll has been retired. Grandmaster 100 provides the maximum intended PvP resistance effectiveness; PvE and unrelated native interactions remain separate.
PvP damage has been normalized to a 15–19 base range. Armor and its Meditation penalty no longer add damage. PvM remains unchanged.
Damage against players has been reduced by 50%. Priming an Explosion Potion now cancels prepared offensive attacks. PvE damage and self-damage remain unchanged.
Accepting a valid Web Potion target now cancels prepared offensive attacks. Its existing duration, cooldown, target protection and break-on-damage rules remain unchanged.
Greater Heal Potions now restore 30–40 HP regardless of Alchemy skill. Existing cooldowns and restrictions remain unchanged.
Alchemy increases stat-potion duration continuously from 1:30 at 0 Alchemy to 5:00 at 100. Normal Strength and Agility scale from +10 to +20; Greater Strength and Agility scale from +15 to +30.
Movement slow has been reduced from 35% to 25%. A target now receives 6 seconds of protection against another Hamstring.
A target now receives 6 seconds of protection against another Crushing Impact. Its existing effect remains unchanged.
A target now receives 6 seconds of protection against another Pinning Shot. Its existing effect remains unchanged.
A target now receives 8 seconds of protection against another Charge attempt. Charge against a different target remains available.