IRONVEILULTIMA ONLINEA DIFFERENT PATH
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LIVE UPDATE · 29 SEPTEMBER 2026

PvP Balance Update

A focused update to Resisting Spells, spell and potion damage, recovery supplies and repeated movement control.

PLAYER-FACING CHANGES

What changed

These values are now active on the live Ironveil server.

Resisting Spells

The skill now has a hard maximum of 100 and its Power Scroll has been retired. Grandmaster 100 provides the maximum intended PvP resistance effectiveness; PvE and unrelated native interactions remain separate.

Mind Blast

PvP damage has been normalized to a 15–19 base range. Armor and its Meditation penalty no longer add damage. PvM remains unchanged.

Explosion Potions

Damage against players has been reduced by 50%. Priming an Explosion Potion now cancels prepared offensive attacks. PvE damage and self-damage remain unchanged.

Web Potion

Accepting a valid Web Potion target now cancels prepared offensive attacks. Its existing duration, cooldown, target protection and break-on-damage rules remain unchanged.

Greater Heal Potion

Greater Heal Potions now restore 30–40 HP regardless of Alchemy skill. Existing cooldowns and restrictions remain unchanged.

Alchemy & Stat Potions

Alchemy increases stat-potion duration continuously from 1:30 at 0 Alchemy to 5:00 at 100. Normal Strength and Agility scale from +10 to +20; Greater Strength and Agility scale from +15 to +30.

Hamstring

Movement slow has been reduced from 35% to 25%. A target now receives 6 seconds of protection against another Hamstring.

Crushing Impact

A target now receives 6 seconds of protection against another Crushing Impact. Its existing effect remains unchanged.

Pinning Shot

A target now receives 6 seconds of protection against another Pinning Shot. Its existing effect remains unchanged.

Charge

A target now receives 8 seconds of protection against another Charge attempt. Charge against a different target remains available.