EQUIPMENT RULES
Potions & Weapons
Every player-accessible potion can be used while a weapon or shield remains equipped, including bows, crossbows and two-handed weapons.
Last verified against server Pre-Alpha 0.1 + Base Stat 150 ·
EQUIPMENT MATRIX
Drink without changing equipment
| Equipment | Ordinary potion | Explosion / Web | Equipment moved? | Swing consequence |
|---|---|---|---|---|
| No weapon | Allowed | Allowed | No | Existing timer unchanged |
| 1H weapon; other hand free | Allowed | Allowed | No | Existing timer unchanged |
| 1H weapon + shield | Allowed | Allowed | No | Existing timer unchanged |
| 2H melee weapon | Allowed | Allowed | No | Existing timer unchanged |
| Bow | Allowed | Allowed | No | Existing timer unchanged |
| Crossbow / Heavy Crossbow | Allowed | Allowed | No | Existing timer unchanged |
| Other ordinary ranged | Allowed | Allowed | No | Existing timer unchanged |
| Spellbook / Runebook | Allowed | Allowed | No | Existing timer unchanged |
Potion rules still apply
| Potion | Equipment rule | Live restrictions |
|---|---|---|
| Heal, Cure, Mana, Refresh, stat, Poison and Night Sight | Any weapon or shield may remain equipped | Their normal target, state, effect and cooldown checks remain unchanged |
| Explosion | Any weapon or shield may remain equipped | Shared 15-second cooldown; cannot be started while paralyzed, frozen or casting; about 6-second fuse; radius 2 |
| Web | Any weapon or shield may remain equipped | Throw range 10; Frozen 3 seconds; 60-second launcher cooldown and 60-second target protection; positive damage breaks it |
COMBAT TIMING
Potion use does not manipulate your weapon
The server simply allows the potion action with the current equipment. It does not use an unequip-and-rearm workaround, so a bow, crossbow, two-handed weapon or weapon-and-shield setup stays visually and mechanically equipped.