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EQUIPMENT RULES

Potions & Weapons

Every player-accessible potion can be used while a weapon or shield remains equipped, including bows, crossbows and two-handed weapons.

Last verified against server Pre-Alpha 0.1 + Base Stat 150 ·

EQUIPMENT MATRIX

Drink without changing equipment

EquipmentOrdinary potionExplosion / WebEquipment moved?Swing consequence
No weaponAllowedAllowedNoExisting timer unchanged
1H weapon; other hand freeAllowedAllowedNoExisting timer unchanged
1H weapon + shieldAllowedAllowedNoExisting timer unchanged
2H melee weaponAllowedAllowedNoExisting timer unchanged
BowAllowedAllowedNoExisting timer unchanged
Crossbow / Heavy CrossbowAllowedAllowedNoExisting timer unchanged
Other ordinary rangedAllowedAllowedNoExisting timer unchanged
Spellbook / RunebookAllowedAllowedNoExisting timer unchanged

Potion rules still apply

PotionEquipment ruleLive restrictions
Heal, Cure, Mana, Refresh, stat, Poison and Night SightAny weapon or shield may remain equippedTheir normal target, state, effect and cooldown checks remain unchanged
ExplosionAny weapon or shield may remain equippedShared 15-second cooldown; cannot be started while paralyzed, frozen or casting; about 6-second fuse; radius 2
WebAny weapon or shield may remain equippedThrow range 10; Frozen 3 seconds; 60-second launcher cooldown and 60-second target protection; positive damage breaks it

COMBAT TIMING

Potion use does not manipulate your weapon

The server simply allows the potion action with the current equipment. It does not use an unequip-and-rearm workaround, so a bow, crossbow, two-handed weapon or weapon-and-shield setup stays visually and mechanically equipped.