CREATURE COMBAT
PvM roles and their real Codices
Ironveil has no permanent class selector. A PvM role comes from the skills you train, the book you carry and the XP earned by that book from valid monster combat.
Last verified against server Pre-Alpha 0.1 + Base Stat 150 ·
SIX ROLES · FIVE BOOKS
Choose the job, then pay for its complete skill package
The Warrior Codex contains both Berserker and Guardian. Every other path has its own complete book. PvM bonuses validate creatures and do not add their damage or control against players.
| Role | Book | Core requirement | Combat identity |
|---|---|---|---|
| Arcane Mage | Arcane Spellbook | Arcanism + Magery | Spell burst, Arcane Curse and a scalable tank Gargoyle. |
| Berserker | Warrior Codex | Mysticism + a melee weapon | Offensive melee, physical penetration, recovery and an execution finisher. |
| Guardian | Warrior Codex | Mysticism + Parrying + shield | Threat control, group protection, mitigation and survival. |
| Archer | Archer Codex | Chivalry + Archery | Momentum, ranged pressure, volleys and a finishing shot. |
| Beastmaster | Beastmaster’s Codex | Animal Taming + Animal Lore + Pet Mastery | A persistent companion that reaches level 15 and learns three permanent abilities. |
| Bard | Codex of Resonance | Musicianship + Discordance + Peacemaking + Provocation | Control, songs, group support and Resonance damage. |
See detailed role scaling and poison rules
Martial PvM: three separate roles
| Role | Role-skill input | Full supporting skills | What the role scales |
|---|---|---|---|
| Berserker | Average of melee weapon skill and Mysticism | Tactics 100 · Anatomy 100 · Focus 100 · Arms Lore 80 | Offensive melee, penetration and Berserker techniques |
| Guardian | Average of Mysticism and Parrying; shield required | Tactics 100 · Focus 100 · Arms Lore 100 · Healing 80 | Tank accuracy, threat, mitigation and Guardian techniques |
| Archer | Average of Archery and Chivalry | Tactics 100 · Focus 100 · Arms Lore 100 · Tracking 80 · Anatomy 80 | Ranged accuracy, Momentum and Archer techniques |
For the endgame attack-bonus component, each role evaluates its own input: 0 / 80 / 100 / 120 gives a 40 / 70 / 85 / 100% factor, subject to role entry requirements. Rank and that role's support template are separate factors. This curve does not describe every technique or final damage. Berserker retains its 90% weapon-base normalization, while Guardian and Archer keep their own calculations.
Poison delivery against creatures
| Rule | Current PvM behavior |
|---|---|
| Ordinary weapon delivery | Meet the stored coating’s trained requirement first: Lesser 30 / Regular 50 / Greater 80 / Deadly or Lethal 100. Eligible delivery uses 25% + effective Poisoning / 4, reaching 50% at 100 |
| Taste Identification | No extra level below 50; one extra level from 50 through 120 |
| Ordinary weapon tier bonus | Taste Identification 50+ adds exactly one level, including Deadly to Lethal; never +2 |
| Legacy Weapon Abilities | Unavailable to player characters, including Infectious Strike |
The final poison level, including the Taste Identification bonus, is compared with the poison already active on the creature. A charge is consumed only when that final poison is actually applied. Its first damage tick is immediate and is one of the normal ticks; reapplying the same active level does not repeat it.
The one-level Taste Identification bonus also applies to the supported single-target Magery Poison spell against creatures. Poison Field receives no Taste Identification bonus. Alchemy does not change weapon proc chance, tier, charges or poison damage.
Real Codex gumps · see the in-game books
REAL SERVER GUMPS
The interfaces show the in-game Codex layouts
These are not redesigned website mockups. They illustrate the book panels and client art. The current rule tables on this page govern XP thresholds, requirements and power.
Codex Rank 1–5 · exact XP and power
RANK 1–5
Each Blessed book has its own XP
A Scribe sells the five books at Rank 1 for 2,500 gold. Inscription uses 100 Blank Scrolls and 20 Arcane Essence per book: Normal starts at Rank 1 and Exceptional at Rank 2. Every copy advances separately through valid monster combat.
| Rank | Book XP | Warrior / Archer / Beastmaster / Bard power | Meaning |
|---|---|---|---|
| 1 | 0 | 80% | NPC or Normal craft |
| 2 | 3,840 | 85% | Exceptional craft or combat |
| 3 | 12,000 | 90% | Advanced techniques |
| 4 | 26,400 | 95% | High-tier techniques |
| 5 | 48,000 | 100% | Existing maximum power |
The Arcane Spellbook has one global Book Rank shared by all six spells. Its power is 70%, 77.5%, 85%, 92.5% and 100%; Rank 5 requires 48,000 Book XP, with Rank 2 at 3,840, Rank 3 at 12,000 and Rank 4 at 26,400.
Ability map · techniques by book
WHAT EACH BOOK UNLOCKS
A short ability map
| Book / role | Rank progression |
|---|---|
| Arcane Spellbook | Arcane Shard · Astral Flare · Celestial Wrath · Arcane Curse · Void Lance · Summon Arcane Gargoyle; one global Book Rank powers all six spells. |
| Warrior · Berserker | Blood Flurry → Frenzy → Crushing Blow → War Cry and Second Wind → Execution. |
| Warrior · Guardian | Challenge → Impact → Iron Guard → Guardian Bond and Fortress → Last Stand. |
| Archer | Rapid Fire → Marked Prey and Windstep → Holy Quiver and Piercing Arrow → Divine Volley → Final Shot. |
| Beastmaster | Codex rank raises companion power; companion levels 5, 10 and 15 unlock its three permanent ability slots. |
| Bard | Iron Dirge, Dominant Resonance and Battle Hymn → Runic Resonance → Boss Discord and Runic Tranquility → Encore → Crescendo. |
BARD CODEX · WORLD FEEDBACK
Read the effect directly in the fight
Beneficial songs show a colored overhead label and particle pulse on eligible allies and companions. Monster debuffs show their own label and pulse; area activations briefly mark the exact perimeter in map tiles.
| Technique family | Real range in map tiles | What the player sees |
|---|---|---|
| Iron Dirge · Dominant Resonance · Battle Hymn | 8-tile aura | Buff or debuff label above each eligible target; periodic particles while the song follows the bard. |
| Runic Resonance | 12-tile target | One visible monster target, with extra damage on recently controlled or discorded targets. |
| Boss Discord · Runic Tranquility · Crescendo | 6-tile area | A square perimeter marks the area; affected monsters receive a matching overhead signal. |
| Encore | Self | A personal buff label and particle signal when other Bard cooldowns refresh. |
STANDARD PVM ENCOUNTERS
Six species with distinct mechanics
These standard encounters have their own combat HP and an additional absolute ceiling per damage hit. Watch their ground warnings and move before impact; a tank player, pet or Gargoyle remains a valid main target.
| Species | Combat HP | Absolute hit ceiling | Characteristic mechanics |
|---|---|---|---|
| Dragon · never-owned wild only | 900 | 59 | Fire Ring · four fireballs · Wing Sweep |
| White Wyrm · never-owned wild only | 600 | 54 | Glacial Lance · Frost Bloom · Frost Breath |
| Balron | 900 | 85 | Infernal Sigil · Infernal Fracture · Demonic Call |
| Shadow Wyrm | 700 | 71 | Venom Ring · Shadow Echo · Shadow Sweep |
| Skeletal Dragon | 650 | 71 | Bone Lance · Grave Echo · Bone Splinters |
| Ancient Lich | 650 | 71 | Arcane Rune · Mana Rune · Soul Tether |
The boss keeps its main aggro target. Secondary mechanics can select recent significant ranged contributors, including players credited for pet or summon damage. The new mechanics share a cooldown of at least 12 seconds per boss and cannot overlap with another new mechanic from that boss.
The Dragon fires four orange projectiles in sequence, each capped at 10 HP and aimed at a separately warned impact point. They do not track a player after that point is fixed. Fire and poison rings leave a reachable exit; an invalid ring is cancelled rather than trapping a player behind terrain.
The additional cap limits each damage packet: the effective ceiling is the lower of the existing percentage cap and the species’ absolute limit. Multi-hit abilities are checked per hit or tick, not once for their combined total. Resistances and other valid combat modifiers still apply.
IRONVEIL PVM RULES
Paragons and retired native effects
Paragon conversion is disabled on Ironveil. Authored boss species remain present, but no longer gain the native Paragon package. Eligible existing wild Paragons are normalized safely; player-owned and protected pets are excluded.
The identified native wild-monster set no longer uses the retired bleed, poison/immunity, reflection or extreme regeneration packages. This is a targeted native cleanup, not a blanket removal of every custom boss mechanic or resistance.
Retired native artifacts, obsolete Necromancy ingredients and Salvage Bags are not generated as new loot or normal shop stock. This does not delete items already legitimately owned by players.



