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Anatomy

Combat · Skill guide

Supports physical damage, bandage healing and the Berserker and Archer PvM template calculations.

MAX SKILL100
SKILL GROUPCombat
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Anatomy at each skill range.

View the training table

How It Works

Understand bodies. Anatomy automatically helps weapon damage and bandages. You can also use it to examine how strong and agile a living target looks.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.

Understanding effective skill

Which value counts? Weapon damage uses effective Anatomy. Player-bandage HP now improves gradually with Anatomy and Healing: PvM uses effective Anatomy and base Healing; PvP uses both trained base skills. The Berserker and Archer supporting-skill calculations use base Anatomy.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Open Skills, use Anatomy and select a living creature to examine it.
  2. For its combat benefit, fight with your weapon normally. You do not need to examine every enemy first.
  3. For its healing benefit, apply a bandage. Anatomy is checked together with Healing.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: Weapon damage uses effective Anatomy. Player-bandage HP now improves gradually with Anatomy and Healing: PvM uses effective Anatomy and base Healing; PvP uses both trained base skills. The Berserker and Archer supporting-skill calculations use base Anatomy.

Detailed formulas and comparison tables

Weapon-damage contribution

This is an added component of the weapon-damage calculation. Other damage bonuses add to it, then target defences and other rules still apply.

Effective AnatomyDamage component
80+40%
90+45%
100+55%

Both bandage skills at the same value

Player bandage on a living non-animal target, no slips or penalties; PvP assumes current Dex 100. Amount grows before 100 Anatomy, while the ordinary PvM bandage time still becomes 4 seconds at Anatomy 100.

Healing / AnatomyPvM HPPvP HP
0 / 01–31–3
20 / 209–1114–21
40 / 4016–1918–25
60 / 6022–2622–28
80 / 8027–3426–32
90 / 9029–3728–33
100 / 10030–4030–35

Anatomy and Healing must work together

Clean player bandage with current Dex 100 for PvP.

Healing / AnatomyPvM HPPvP HP
80 / 016–1916–19
80 / 5025–3022–27
100 / 8029–3827–32

Going from +40% to +55% is a gain of 15 percentage points in the weapon-damage component, not necessarily the final hit. The bandage-amount curve is separate from weapon damage.

Examples in play

Easy examples

The same bandage, better Anatomy

With Healing and Anatomy both at 80, a clean player bandage restores 27–34 HP in PvM or 26–32 HP in PvP at Dexterity 100. At 100/100, it restores 30–40 HP in PvM or 30–35 HP in PvP. The amount grows gradually; reaching Anatomy 100 also makes the ordinary PvM bandage take 4 rather than 8 seconds.

One skill cannot do the whole job

With Healing 80 but Anatomy 0, the clean range is only 16–19 HP in either mode at Dexterity 100. Raising both skills matters.

Skills that work with it

Advanced notes

Things to remember

  • Anatomy does not strengthen the Magery spell Greater Heal.
  • Its weapon-damage percentage is one ingredient of the damage calculation. It is not a promise that the final number above every enemy rises by that exact percentage.
  • PvP bandage amount stops gaining from Anatomy above 100. Extra points can still affect other Anatomy uses.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Anatomy to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Healer lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Use Anatomy on a living targetUse a valid living target, qualifying weapon hit or completed bandage.
80.0–100.0Use Anatomy on a living targetUse a valid living target, qualifying weapon hit or completed bandage.

Rules and numbers

Its weapon-damage component is 0.5% per skill point, plus 5% at 100.0 or higher.

Exact rules and scaling
Skill or situationWhat it means
50.025%
80.040%
100.055%

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.