IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki
Ironveil fantasy artwork illustrating this skill category

Tactics

Combat · Skill guide

Raises physical weapon damage and supports every Martial PvM path.

MAX SKILL120with Power Scroll
SKILL GROUPCombat
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Tactics at each skill range.

View the training table

How It Works

Help weapon attacks deal more damage after they hit. Your weapon skill handles accuracy; Tactics helps the damage calculation.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points. Custom PvM supporting-skill calculations use base Tactics, capped at their 100 target.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Equip a weapon whose skill you are training.
  2. Fight an appropriate target normally.
  3. Keep Tactics set to Up. Its checks happen during weapon combat.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points. Custom PvM supporting-skill calculations use base Tactics, capped at their 100 target.

Detailed formulas and comparison tables

Weapon-damage contribution

Added to the other ordinary damage components before target defence and later effects.

Effective TacticsDamage component
80+50%
90+56.25%
100+68.75%

The extra jump at 100 comes from a +6.25 percentage-point bonus. This is not the chance to hit.

100–120 scaling: what you gain

100–120 scaling: what you gain

Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.

In the combat calculations described here, progress above 100 counts at half strength against another player: 110 contributes as 105, and 120 as 110. Your trained skill stays unchanged. The same rule covers these calculations when fighting another player’s pet or helping a participant in player combat.

Weapon-damage component

Only Tactics changes. This component adds to Strength, Anatomy and other applicable bonuses before target defence.

TacticsPvM componentPvP component
10068.75%68.75%
11075%71.88%
12081.25%75%

For a non-axe attack with Strength 100, Anatomy 100 and no other damage bonuses, 100→120 Tactics gives about 4.83% more damage before defence in PvM, or 2.42% in PvP. It does not add 12.5% to every final hit.

Examples in play

Easy examples

Accuracy and damage do different jobs

A sword swing misses. More Tactics would not turn that missed swing into a hit; Swordsmanship affects that part. When a swing lands, Tactics can increase its damage.

Skills that work with it

Advanced notes

Things to remember

  • The percentage in the table is one damage component, before other bonuses and the target’s defences.
  • Tactics also supports the Berserker, Guardian and Archer monster-fighting paths.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Tactics to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Combat trainer lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Land weapon hits in the AcademyLand qualifying weapon hits.
80.0–100.0Land qualifying weapon hitsLand qualifying weapon hits.
100.0–120.0Land qualifying weapon hitsLand qualifying weapon hits.

Rules and numbers

Weapon-damage component is 0.625% per skill point plus 6.25% at 100 or higher.

Exact rules and scaling
Skill or situationWhat it means
50.031.25%
80.050%
100.068.75%

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.