Making arrows for a trip
Gather the shafts and feathers listed by the arrow recipe, then use your fletching tools. The result supplies your archer; crafting the arrows does not train your ability to hit with a bow.

Crafting · Skill guide
Crafts bows, crossbows, arrows and bolts.
Recommended activities for Bowcraft / Fletching at each skill range.
View the training tableMake bows, crossbows, arrows and bolts. This is the crafting skill for ranged equipment; Archery is the skill used to shoot it.
Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.
Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.
Ordinary recipe, standard materials, all other requirements met, no success bonus from equipment. Minimum skill 60; full ordinary success at 100. This is the chance to make the item, not the chance of exceptional quality.
| Effective skill | Success chance |
|---|---|
| 80 | 75% |
| 90 | 87.5% |
| 100 | 100% |
Each recipe has its own difficulty. Reaching 100% on this recipe does not give 100% on all recipes. Open the item in the crafting menu to see its own chance, materials and additional requirements.
Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.
Standard materials, no equipment success bonus, all requirements met. Recipe difficulty 90–140. This is ordinary creation success, not exceptional quality.
| Skill | Success chance |
|---|---|
| 100 | 60% |
| 110 | 70% |
| 120 | 80% |
Each recipe has a different difficulty. Extra skill improves difficult checks; it does not add a universal damage bonus to crafted items or unlock new recipes automatically.
Gather the shafts and feathers listed by the arrow recipe, then use your fletching tools. The result supplies your archer; crafting the arrows does not train your ability to hit with a bow.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Bowcraft / Fletching to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–49.9 | Buy an NPC lesson | 300 gold when offered; optional, with room under your skill caps. |
| 50.0–69.9 | Bow | 7 Logs. Recipe check: 30–70. |
| 70.0–99.9 | Crossbow | 7 Logs. Recipe check: 60–100. |
| 100.0–120.0 | Heavy Crossbow | 10 Logs; gain remains possible at 119.9. Recipe check: 80–120. |
A failed craft can still give a gain check. Change recipe before its check becomes automatic; bonuses can make displayed success reach 100% earlier. Unlock the matching Power Scroll before training above your cap.
Crafting success and skill gain are separate checks; use a recipe whose skill window still includes your current value.
Unlock the 105, 110, 115 or 120 cap with the matching Power Scroll before training above the current cap.
A failed fixed-quantity crafting attempt consumes the complete listed material cost.
Each 90.0–140.0 bundle recipe uses 50 Shafts and 50 Feathers and opens into 50 normal Arrows or Bolts. The profession gain rate applies.
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.