A qualifying axe gains 0.2% per effective Lumberjacking point through 100, then trained Power Scroll tiers add 2.5/5/7.5/10 more percentage points at 105/110/115/120. The component reaches +30% at 120, before defences.

Lumberjacking
Harvesting · Skill guide
Harvests wood, including while mounted, and adds a damage component only with a qualifying axe.
How do I train this skill?
Recommended activities for Lumberjacking at each skill range.
View the training tableLUMBERJACKING & NATURE LOOT
Where to obtain special wood
Every successfully harvested tree can give 1–3 additional special logs. The total chance is 30%, shared equally between the wood types unlocked by your trained Lumberjacking. The ordinary harvest is unchanged.
| Additional wood | Minimum trained Lumberjacking | Availability after unlocking |
|---|---|---|
| Oak | 55.0 | Remains available at higher skill |
| Yew | 65.0 | Remains available at higher skill |
| Heartwood | 75.0 | Remains available at higher skill |
| Frostwood | 85.0 | Remains available at higher skill |
| Bloodwood | 95.0 | Remains available at higher skill |
| Trained Lumberjacking | Bonus roll after a successful harvest |
|---|---|
| Below 55.0 | No additional special logs |
| 55.0–64.9 | Oak 30% |
| 65.0–74.9 | Oak 15% · Yew 15% |
| 75.0–84.9 | Oak, Yew and Heartwood: 10% each |
| 85.0–94.9 | Oak, Yew, Heartwood and Frostwood: 7.5% each |
| 95.0 and above | All five types: 6% each |
These are bonus-log unlocks, not separate training checks or restrictions to particular tree graphics. The total stays 30%; it is not a 30% roll for every wood. A bonus produces one wood type at a time.
Corpser, Reaper, Whipping Vine and Insane Dryad provide another source: 1–3 ordinary logs plus independent rolls for 1–3 Oak (30%), Yew (30%), Heartwood (30%), Frostwood (20%) and Bloodwood (10%). More than one special wood may drop from the same monster.
Khaz’Rath’s corpse contains 5 ordinary logs and 5 of each of those five special woods. This corpse loot is separate from the Champion’s personal rewards.
How It Works
Chop trees for wood. It also automatically adds a damage component when you fight with an axe.
Skill summary, training and related paths
Power Scroll and cap information
Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.
Understanding effective skill
Which value counts? Lumberjacking works while mounted. A valid axe must be equipped for harvesting and gains an additive combat-damage component: 0.2% per effective Lumberjacking point up to 100, then trained Power Scroll tiers add up to 10 more points.
The same axe damage component applies against creatures. For harvesting, each renewable tree bank now provides several useful cuts, gives clear depletion feedback and unlocks occasional gathering opportunities from skill 80. Skill above 100 modestly improves those opportunities. Separately, every successful tree harvest has a total 30% bonus-log chance shared equally among wood types unlocked at trained skill 55/65/75/85/95.
Requirements
Equip a weapon classified as an axe. The original component counts at most 100 effective Lumberjacking; the extra damage tiers require trained skill and its unlocked Power Scroll cap. Swords, maces and bows do not gain it.
How to use it, step by step
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
- Equip a suitable axe and use it on a harvestable tree. Lumberjacking works while mounted.
- Keep cutting while the tree reports usable timber, then move when it is exhausted.
- Return after the local timber has recovered. For the combat benefit, equip an axe-class weapon and attack normally.
What changes as your skill rises
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: Lumberjacking works while mounted. A valid axe must be equipped for harvesting and gains an additive combat-damage component: 0.2% per effective Lumberjacking point up to 100, then trained Power Scroll tiers add up to 10 more points.
Exact damage comparisons and conditions
Tree-bank capacity and recovery
A tree bank is shared by every harvestable tree inside its local area. Recovery starts when the first charge is spent and restores the complete bank at once.
| Rule | Live value |
|---|---|
| Bank area | 4×3 tiles |
| Starting capacity | 6–12 charges |
| Normal success | 3 logs; spends 1 charge |
| Recovery | Random 10–20 minutes |
| Mounted use | Allowed |
| Tool rule | A suitable axe must be equipped |
Gathering opportunities from 80 skill
Only one opportunity can resolve on a successful cut. Skill 100/110/120 multiplies these base chances by 1.15/1.30/1.50.
| Opportunity | Base chance | Result |
|---|---|---|
| Rich timber | 2% | 6 logs instead of 3 |
| Dense tree | 0.5% | Adds 2–4 charges, up to 4 above the original maximum |
| Perfect cut | 1% | Produces 3 logs without spending a charge |
| Wildlife encounter | 0.25% | May disturb a temporary Timber Wolf outside guarded areas and houses |
Axe contribution before defences
Assumes trained and effective skill match and a qualifying axe is equipped. This is not a guaranteed increase to the final hit.
| Skill | Axe component | Added per 100 base axe damage |
|---|---|---|
| 50 | +10% | +10 |
| 80 | +16% | +16 |
| 90 | +18% | +18 |
| 100 | +20% | +20 |
| 105 | +22.5% | +22.5 |
| 110 | +25% | +25 |
| 115 | +27.5% | +27.5 |
| 120 | +30% | +30 |
Renewable tree-bank feedback
A local tree bank reports how much usable timber remains.
| Stage | Meaning |
|---|---|
| Rich | Plenty of timber remains |
| Weakening | Timber is being stripped |
| Depleted | Only a little remains |
| Exhausted | Move while this bank recovers |
Repeated failed harvest checks receive hidden streak protection from skill 50 onward; a success resets it. Gathering opportunities are separate from the 30% bonus-log roll. Trained skill unlocks additional bonus woods at 55/65/75/85/95; that total chance is shared equally among unlocked types. Swords, maces and bows receive no Lumberjacking combat bonus.
100–120 scaling: what you gain
100–120 scaling: what you gain
Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.
Axe damage component
Only a qualifying axe receives this component. The first 20 percentage points use effective Lumberjacking up to 100; trained Power Scroll tiers add the rest.
| Trained Lumberjacking | Axe component |
|---|---|
| 100 | +20% |
| 105 | +22.5% |
| 110 | +25% |
| 115 | +27.5% |
| 120 | +30% |
This is one additive weapon-damage component before defences. Gathering opportunities and rare wood selection follow separate rules.
Examples in play
Easy examples
Woodcutting and combat
At Lumberjacking 100, a valid axe gains a +20% weapon-damage component. Power Scroll tiers raise it to +22.5/+25/+27.5/+30% at trained 105/110/115/120. A sword receives none.
Skills that work with it
Advanced notes
Things to remember
- A 4×3 tree bank begins with 6–12 charges. A normal success produces 3 logs and spends one charge; the whole bank refills 10–20 minutes after its first spent charge.
- That percentage is one part of damage, before other bonuses and the enemy’s defences.
- Gathering opportunities begin at 80. Separately, bonus woods unlock cumulatively at 55/65/75/85/95; every successful tree harvest shares a total 30% chance between the unlocked woods.
- An empty tree is not a failed skill build. Let resources recover or move to a fresh area.
Training and Skill Progression
TRAINING / SKILL PROGRESSION
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Lumberjacking to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.
Recommended training
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–50.0 | Carpenter or Farmer lesson, then ordinary trees | Buy a lesson when offered, or equip an axe and chop valid trees. |
| 50.0–100.0 | Harvest fresh tree banks | Every tree uses the ordinary 0–100 harvest check. Bonus wood types do not require switching to a different tree. |
| 100.0–120.0 | No higher-difficulty tree check in the current release | A matching Power Scroll can raise the cap, but the current ordinary-tree check stops providing gains at 100. Bonus special logs do not perform a separate skill-gain check. |
Move when a tree bank is exhausted. Bonus-log unlocks and axe damage scaling are separate from the difficulty of the harvest training check.
Rules and numbers
Each 4×3 tree bank starts with 6–12 charges. A normal success produces 3 logs and spends one charge; recovery fully restores the bank 10–20 minutes after its first spent charge. The axe must be equipped, but harvesting while mounted is supported. A valid combat axe gains 0.2% per effective Lumberjacking point through 100. Trained Power Scroll tiers add 2.5/5/7.5/10 percentage points at 105/110/115/120, reaching +30% at 120. Tree banks also unlock gathering opportunities from 80; higher skill improves those opportunities. Every successfully harvested tree has a total 30% chance for 1–3 bonus special logs, split equally among the types unlocked at trained skill 55/65/75/85/95. Unlocks remain available at higher skill; see the wood table.
Exact rules and scaling
| Skill or situation | What it means |
|---|---|
| 50.0 | +10% axe damage component |
| 80.0 | +16% axe damage; gathering opportunities unlock |
| 100.0 | +20% axe damage |
| 105.0 | +22.5% axe damage |
| 110.0 | +25% axe damage |
| 115.0 | +27.5% axe damage |
| 120.0 | +30% axe damage; highest gathering efficiency |
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.