Two skills for two jobs
Your arrows hit reliably because Archery is trained, but an Archer Codex technique still asks for more role skill. That requirement refers to Chivalry; more Archery alone does not satisfy it.

Specialized power · Skill guide
Acts as Ironveil’s Archer PvM role skill and still supports valid native Chivalry use.
Recommended activities for Chivalry at each skill range.
View the training tableOn Ironveil, Chivalry is the special role skill for the Archer path against monsters. Archery helps the arrow hit; Chivalry develops the Archer Codex’s power.
Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.
Which value counts? The Archer calculations use effective Chivalry and Archery. The Archer supporting-skill calculation separately uses its required base skills.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: The Archer calculations use effective Chivalry and Archery. The Archer supporting-skill calculation separately uses its required base skills.
Qualified Archer with Archery fixed at 100. This part uses the average of Archery and Chivalry. Rank, template support and other effects are separate.
| Effective Chivalry | Average skill | Endgame factor |
|---|---|---|
| 80 | 90 | 77.5% |
| 90 | 95 | 81.25% |
| 100 | 100 | 85% |
Archery 120 and Chivalry 120 give average 120 and a 100% factor. This is a factor inside the PvM attack bonus, not a flat multiplier for every attack or spell. Native Chivalry spells have separate skill, karma, mana and target rules.
Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.
Keep Archery at 100, with the required Codex and template. This factor uses the average of the two skills; rank and supporting skills are separate.
| Role skill | Average with partner | Endgame factor |
|---|---|---|
| 100 | 100 | 85% |
| 110 | 105 | 88.75% |
| 120 | 110 | 92.5% |
With both this skill and Archery at 120 the average is 120 and this factor reaches 100%. It is one part of the PvM attack bonus, not a promise of that much extra final damage. These custom Codex bonuses apply to eligible monsters.
Your arrows hit reliably because Archery is trained, but an Archer Codex technique still asks for more role skill. That requirement refers to Chivalry; more Archery alone does not satisfy it.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Chivalry to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–50.0 | Bowyer lesson | Optional NPC lesson; 300 gold when offered and room under your caps. |
| 50.0–80.0 | Land Archer Codex ranged PvM hits | Carry the Archer Codex, equip the matching ranged weapon and land authorized PvM hits. |
| 80.0–100.0 | Land Archer Codex ranged PvM hits | Carry the Archer Codex, equip the matching ranged weapon and land authorized PvM hits. |
| 100.0–120.0 | Land Archer Codex ranged PvM hits | Carry the Archer Codex, equip the matching ranged weapon and land authorized PvM hits. |
Weapon accuracy training has its own opposed check. Do not confuse that check with this role skill.
For a qualified Archer, the ordinary PvM attack bonus uses the average of effective Archery and Chivalry. The shared endgame curve gives factors 40%, 70%, 85% and 100% at average skill 0, 80, 100 and 120, before the other applicable rank and supporting-skill calculations. Individual techniques have their own rules. Sacred Journey requires Chivalry 80.0 or Mysticism 80.0, costs 5 mana and no tithing, and can be used from a runebook without owning the spell.
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.