IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki
Ironveil fantasy artwork illustrating this skill category

Detect Hidden

Rogue · Skill guide

Searches for hidden characters and is the primary reading skill for signed traps and Ancient Dungeon Cache mechanisms.

MAX SKILL120with Power Scroll
SKILL GROUPRogue
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Detect Hidden at each skill range.

View the training table

How It Works

Search for hidden characters and find supported traps. It tells a rogue that danger is present before the rogue tries to open or disarm something.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Use Detect Hidden from Skills.
  2. Select the ground or yourself for an ordinary area search, or directly target a supported functional signed trap. Opening a native cache disarm gump does not train the skill.
  3. Read what you discover. If there is a trap, identify its family before attempting the appropriate countermeasure.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

Detailed formulas and comparison tables

Ordinary search radius

Radius around the selected search point after the ordinary detection skill check passes. Opposing Hiding, line of sight and special target rules still apply.

Effective Detect HiddenSearch radius
808 tiles
909 tiles
10010 tiles

If the ordinary 0–100 detection check fails, the normal search radius is halved. Signed traps use trained base Detect Hidden above the larger of 20 or the layer requirement minus 25. Their separate knowledge roll can still fail; the radius alone does not guarantee discovery.

100–120 scaling: what you gain

100–120 scaling: what you gain

Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.

In the combat calculations described here, progress above 100 counts at half strength against another player: 110 contributes as 105, and 120 as 110. Your trained skill stays unchanged. The same rule covers these calculations when fighting another player’s pet or helping a participant in player combat.

Ordinary active search radius

Successful search, outside a friendly house. The player-target column uses reduced contribution above 100. Concealment and access rules still apply.

Detect HiddenObjects / monstersOther players
10010 tiles10 tiles
11011 tiles10 tiles
12012 tiles11 tiles

Higher skill also improves the opposed reveal check. It does not guarantee finding every hidden player. The existing friendly-house exception keeps its own range.

Examples in play

Easy examples

Three different jobs

Detect Hidden finds a trap. Item Identification tells you it is Mechanical. Remove Trap works on disabling it. You may still need Lockpicking to open the chest afterwards.

Skills that work with it

Advanced notes

Things to remember

  • Searching does not automatically reveal every hidden player. Distance and their concealment matter.
  • Reading a trap’s difficulty is not a guarantee that you can safely remove it.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Detect Hidden to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Ranger lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Use Detect Hidden on the groundUse an eligible search or previously undiscovered functional signed-trap layer.
80.0–100.0Use Detect Hidden on the groundUse an eligible search or previously undiscovered functional signed-trap layer.
100.0–120.0Discover fresh functional signed-trap layersUse an eligible search or previously undiscovered functional signed-trap layer.

Opening a native Dungeon Cache disarm gump does not train Detect Hidden. Use the skill directly on supported targets.

Already detected signed layers do not repeat their knowledge check; repeating the same discovered trap is not a path to 120.

Detection never solves a lock or disarms a trap.

Rules and numbers

For signed traps, Detect Hidden reveals presence, tier and the number of readable layers when the skill is within 20 points of the layer’s tier requirement. It is also a mandatory 50.0 prerequisite for Remove Trap training. Results against hidden characters still depend on range and opposing concealment; there is no single universal reveal percentage.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.