IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki
Ironveil fantasy artwork illustrating this skill category

Item Identification

Knowledge · Skill guide

Identifies item properties and reveals the family of signed traps when the skill is close enough to that layer’s tier requirement.

MAX SKILL100
SKILL GROUPKnowledge
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Item Identification at each skill range.

View the training table

How It Works

Examine supported items and identify what kind of trap you are dealing with. Knowing the trap type helps you choose the right skill before trying to disable it.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Open Skills and use Item Identification.
  2. Select the item or a supported trapped lock or cache.
  3. For a trap, read whether it is Mechanical, Poison or Ward before choosing a countermeasure.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

Detailed formulas and comparison tables

Identifying an eligible item

An item that supports ordinary identification. Signed-trap family revelation also has its own tier threshold.

Effective skillChance
8080%
9090%
100100%

For a signed trap, trained base Item Identification must be above the layer’s requirement minus 20, with a minimum threshold of 20. For example, requirement 100 has a zero-chance boundary at 80; the first possible check is above 80. Discovery by Detect Hidden is required first, and the tier-based roll can still fail. This skill adds no general damage bonus.

Examples in play

Easy examples

Reading before touching

Detect Hidden tells you a chest has a trap. Item Identification then reveals a Poison layer. You now know that its special neutralization uses Poisoning; simply picking the lock is not the same as removing the trap.

Skills that work with it

Advanced notes

Things to remember

  • Inspection does not open the lock or remove the trap.
  • A layer requiring 80 skill can be identified at 60, because the reading threshold is 20 points lower. This does not mean you can safely disarm it at 60.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Item Identification to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Jeweler lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Identify a supported equipment itemUse an identifiable item or an eligible newly discovered signed-trap layer.
80.0–100.0Identify the same supported itemUse an identifiable item or an eligible newly discovered signed-trap layer.

Signed layers already identified by your character do not repeat their knowledge check. Item Identification stops at 100.0. Use the active skill directly; opening a trap gump is not training.

Rules and numbers

Against a signed trap, Detect Hidden reveals presence and tier while Item Identification reveals whether it is Mechanical, Poison or Ward. The signed-family roll uses trained base Item Identification above the layer’s tier requirement minus 20 skill points, with the configured minimum and chance limits. Family knowledge tells the rogue which countermeasure is appropriate; the skill has no universal damage multiplier.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.