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Parrying

Combat · Skill guide

Allows shield blocks and defines the Guardian defensive path.

MAX SKILL120with Power Scroll
SKILL GROUPCombat
PVPSee rules
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Parrying at each skill range.

View the training table

How It Works

Give your character a chance to block an incoming attack with a shield. A block can stop a hit that would otherwise hurt you.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 120 with a matching Power Scroll. It starts with a 100 cap. Scrolls unlock 105, 110, 115 or 120; you still train the points and keep the same shared total of 720.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points. The Dexterity penalty uses current Dex, including stat bonuses.

PvP

With a shield and at least 80 Dexterity, Parrying 100 / 110 / 120 gives 30 / 31.25 / 32.5% chance. The current PvP policy halves the contribution of skill above 100.

PvM

With the same shield and Dexterity conditions, Parrying 100 / 110 / 120 gives 30 / 32.5 / 35%. Guardian also uses Parrying with Mysticism for its separate role power.

Requirements

A shield is required. Dexterity below 80 reduces the block chance. Each eligible attack has its own check; these are not flat damage-reduction percentages.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Equip a shield your character can use.
  2. Fight normally. Parrying is checked automatically when a blockable attack reaches you.
  3. Keep the shield equipped while training against appropriate enemies or the Academy shield-training opponent.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points. The Dexterity penalty uses current Dex, including stat bonuses.

Detailed formulas and comparison tables

Shield block chance

A shield is equipped and current Dex is at least 80. Each incoming eligible attack has its own block check.

Effective ParryingBlock chance
8020%
9022.5%
10030%

Low Dex reduces the same block chance

Parrying stays at effective 100. The Dexterity benefit for shield blocking stops at 80.

Current DexBlock chance
5021%
7027%
8030%
100 or 11530%

The shield-block threshold is 80 Dex; the PvP bandage threshold is 100 Dex. They are separate rules.

100–120 scaling: what you gain

100–120 scaling: what you gain

Only the skill in the first column changes unless the table says otherwise. Each extra trained point still uses one point from your shared total of 720.

In the combat calculations described here, progress above 100 counts at half strength against another player: 110 contributes as 105, and 120 as 110. Your trained skill stays unchanged. The same rule covers these calculations when fighting another player’s pet or helping a participant in player combat.

Shield block

Shield equipped, current Dexterity at least 80, no other block modifiers.

ParryingIncoming monster attackIncoming player attack
10030%30%
11032.5%31.25%
12035%32.5%

A block is a separate chance on each eligible attack. This does not mean all incoming damage is reduced by the displayed percentage.

Examples in play

Easy examples

A chance, not a guarantee

At Parrying 100 and Dexterity 80 or more, the basic block chance is 30%. Think of roughly 30 blocks out of 100 eligible attacks over time, not a guaranteed block every third hit. At Dexterity 10, that chance is 9%.

Skills that work with it

Advanced notes

Things to remember

  • Ironveil requires a shield. Training Parrying while holding only a two-handed weapon will not give shield blocks.
  • Dexterity is a character stat, not another skill. It affects the block chance below 80.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Parrying to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Beyond 100: consume the matching 105, 110, 115 or 120 Power Scroll first. A scroll raises only the individual cap; it grants no trained points and does not increase the shared 720-point total.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Combat trainer lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Take Academy attacks with a shieldEquip a shield and receive eligible incoming attacks.
80.0–100.0Take eligible attacks with a shieldEquip a shield and receive eligible incoming attacks.
100.0–120.0Take eligible attacks with a shieldEquip a shield and receive eligible incoming attacks.

Rules and numbers

A shield is required. At 80+ Dexterity, block chance is skill ÷ 400 plus 5% at 100+. PvP first halves the contribution above skill 100: Parrying 100/110/120 gives 30/31.25/32.5%, versus 30/32.5/35% in PvM. Lower Dexterity multiplies that chance by (20 + Dexterity) ÷ 100.

Exact rules and scaling
Skill or situationWhat it means
100 skill · 10 Dex9%
100 skill · 80+ Dex30%

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.