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Snooping

Rogue · Skill guide

Attempts to inspect another character’s container where shard rules permit it, including supported pack-animal and outpost theft situations.

MAX SKILL100
SKILL GROUPRogue
PVPCheck guide
PVMYes
TRAININGSee route

How do I train this skill?

Recommended activities for Snooping at each skill range.

View the training table

How It Works

Try to look inside another eligible character’s container. Looking inside and taking an item are different actions.

Skill summary, training and related paths
Power Scroll and cap information

Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.

Understanding effective skill

Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

How to use it, step by step

If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.

  1. Approach a target whose container may be inspected under the local rules.
  2. Try to open that container.
  3. Read the result and any criminal warning before doing anything else.

What changes as your skill rises

Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.

What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.

Detailed formulas and comparison tables

Opening an eligible target container

Ordinary snooping check after range, ownership and shard restrictions allow the attempt.

Effective skillChance
8080%
9090%
100100%

A successful snoop does not guarantee secrecy or make an otherwise protected container accessible. The discovery and criminal rules are separate.

Examples in play

Easy examples

Looking is not taking

A successful permitted snoop lets you see the contents. It does not move an item into your backpack. Taking one requires a separate allowed action and can have criminal consequences.

Skills that work with it

Advanced notes

Things to remember

  • Ordinary private player houses and their containers are not opened to burglary by this skill.
  • Pack animals and outposts have specific rules. Being able to click a container does not guarantee permission or success.
Training and Skill Progression

TRAINING / SKILL PROGRESSION

One recommended activity for each skill range, with a short note on what you need.

Before you start: set Snooping to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.

NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.

Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.

Recommended training

Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.

Your skillWhat to repeatQuick note
0.0–50.0Thief Guildmaster lessonOptional NPC lesson; 300 gold when offered and room under your caps.
50.0–80.0Snoop an eligible mobile’s backpackSnoop an eligible mobile-owned pack within range and obey ownership, region and access restrictions.
80.0–100.0Snoop an eligible mobile’s backpackSnoop an eligible mobile-owned pack within range and obey ownership, region and access restrictions.

Snooping does not unlock a container, bypass traps or authorize taking its contents. Stop at the individual 100.0 cap and respect all existing ownership and region restrictions.

Rules and numbers

Success and consequences depend on the target, criminal rules and location. Thieves & Traps does not make an ordinary private player house or its containers snoopable; the special burglary surface is limited to supported public-world outposts and cache targets.

Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.