A visible item is not always stealable
You can see an item inside a protected private house. Stealing does not bypass that protection. Use only the supported world, pack-animal, outpost or cache situations.

Rogue · Skill guide
Steals supported items and participates in the deliberately limited outpost, pack-animal and cache theft systems.
Recommended activities for Stealing at each skill range.
View the training tableAttempt to take an eligible item where Ironveil allows theft. The item, owner and location all matter; this is not permission to take anything you can see.
Maximum skill: 100. This skill has no active Power Scroll. It cannot train beyond 100 under the current rules.
Which value counts? These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.
If a step says to use a skill, open your character window, choose Skills and use the button beside that skill. If it says to use a tool, double-click the tool in your backpack. Passive benefits work automatically.
Read the conditions above each table. A percentage may describe a chance, a damage component or a multiplier: those are different things. The other values stay fixed unless the table says otherwise.
What the skill affects: These numbers use the effective skill: the value after applicable skill bonuses or penalties. This can differ from your trained base value. Bless changes your stats; it does not directly add trained skill points.
A valid non-stackable item of total weight 8, with all range, ownership and region requirements met. The example isolates the weight skill check.
| Effective Stealing | Weight-check chance |
|---|---|
| 80 | 45% |
| 90 | 65% |
| 100 | 85% |
Being caught is a separate check. Stacks, special stealable items and managed cache theft have additional rules, so this is not a universal theft-success table.
You can see an item inside a protected private house. Stealing does not bypass that protection. Use only the supported world, pack-animal, outpost or cache situations.
One recommended activity for each skill range, with a short note on what you need.
Before you start: set Stealing to Up and leave room under the shared 720-point total. Set an unwanted skill to Down if the total is full.
NPC training: when the trainer listed for this skill offers a lesson, the fixed price is 300 gold and the lesson can reach 50.0 if both the individual and total caps have room.
Training area: supported Academy actions receive 5× normal gain through 80.0. An action still needs to run a real skill check; the Academy bonus cannot make an automatic or blocked action train.
Repeat the single activity listed for your level. These are practical training choices; the ranges are recommendations, not new unlock requirements.
| Your skill | What to repeat | Quick note |
|---|---|---|
| 0.0–50.0 | Thief Guildmaster lesson | Optional NPC lesson; 300 gold when offered and room under your caps. |
| 50.0–80.0 | Steal a permitted light item | Use a permitted theft target within range. |
| 80.0–100.0 | Steal a permitted heavier item | Use a permitted theft target within range. |
Weight, target, ownership, criminal and region rules govern success. Private player houses remain completely outside the burglary system. Dungeon-cache claims work only after a managed cache is solved and opened, only in real dungeons on PvP facets, last two hours and allow one claimed cache per owner.
Listed amounts describe the stated conditions. Equipment, target rules, damage, healing limits and other effects can change the final result. An example of a chance is never a promise of the same outcome on every attempt.