Find a map
An eligible PvM kill first rolls whether a map drops. Only a successful drop makes a second roll for rarity, using the creature’s Ironveil rank.
LIVE CARTOGRAPHY SYSTEM
Defeat eligible PvM creatures, decode a map, follow its search route and defeat the guardians protecting a dedicated treasure chest.
Last verified against server Treasure Maps live ·
TREASURE HUNT LOOP
The old RunUO Treasure Maps no longer enter the game. Every current Treasure Map uses a unique server identity and the same real map art, coloured by rarity.
An eligible PvM kill first rolls whether a map drops. Only a successful drop makes a second roll for rarity, using the creature’s Ironveil rank.
Meet the tier's Cartography requirement. Decoding binds the hunt to you; only one hunt may be active at a time. Decoding does not train Cartography.
Follow the exact pin, surveys or landmark clues. The hidden coordinates are never printed in the interface.
The chest remains sealed through every wave. Lockpicking and Remove Trap begin after the final wave.
FIVE RARITIES
Higher-tier maps require more Cartography, replace the simple pin with surveys or clues, and lead to stronger guardian encounters.





Legendary maps are assembled from three different valid Legendary Treasure Map Fragments. Bosses and World Bosses can also drop Common or Uncommon maps; their rank changes the rarity weights rather than enforcing a minimum tier.
WHERE MAPS DROP
Eligible monsters can carry a Treasure Map when they die. Drop chance uses the creature's threat and reward health budget. After a successful drop, a separate rarity roll uses its Ironveil rank.
| Map | Where to find it |
|---|---|
| Common | Eligible ordinary PvM creatures; most frequent among lower-threat map results. |
| Uncommon | Eligible ordinary PvM creatures, with better access from stronger enemies. |
| Rare | A possible result for any eligible rank; stronger ranks give it more weight. |
| Epic | A possible result for any eligible rank, with higher weight in stronger encounters. |
| Legendary | A successful rarity roll can award a Legendary Treasure Map Fragment. Combine three different valid fragments to assemble the map. |
The final map drop probability is now three times its previous value. These examples use standard creature stats and the current server settings; saved or custom variants can differ. The percentage is per eligible kill, not per party member.
| Standard creature | Map drop chance | Average eligible kills per drop |
|---|---|---|
| Dragon | 7.86–8.04% | About 12–13 |
| Balron | 10.92–11.28% | About 9 |
These are probabilities, not guaranteed drops after a fixed number of kills. Ancient Treasure Keys use a separate system and their chances have not changed.
The percentages below apply only after Roll 1 succeeds. Each row sums to 100%; they are not additional drop chances.
| Ironveil rank | Common | Uncommon | Rare | Epic | Legendary Fragment |
|---|---|---|---|---|---|
| Normal | 65% | 25% | 8% | 1.8% | 0.2% |
| Elite | 50% | 30% | 15% | 4% | 1% |
| Miniboss | 35% | 35% | 22% | 7% | 1% |
| Boss | 25% | 35% | 28% | 10% | 2% |
| World Boss | 15% | 30% | 35% | 17% | 3% |
CRAFTABLE CARTOGRAPHY STATION
A carpenter can craft the deed, place the real table inside a house and use it for map commissions or fusion.

| Requirement | Exact value |
|---|---|
| Profession | Carpentry |
| Skill range | 80.0–105.0 |
| Materials | 50 Logs + 10 Blank Maps |
| Result | Cartographer Table Deed |
Commission: the map owner selects an undecoded map and a nearby cartographer. The assisting player must explicitly accept before decoding, and both names remain recorded on the finished hunt.
Fusion: combine three undecoded maps of the same tier with five Blank Maps. Base success is 55% Common→Uncommon, 40% Uncommon→Rare and 25% Rare→Epic, plus 0.3 percentage points per Cartography point above the source tier's decode requirement.
See the crafting entry →IMPORTANT RULES
| Rule | Current behaviour |
|---|---|
| Active hunts | One per character by default |
| Undecoded map | Tradeable |
| Decoded map | Bound to its owner and exact unique Hunt ID |
| Discovery | Rechecks owner, exact map, facet, route, tool and final distance server-side |
| Chest access | Owner and party; normal Felucca criminal rules apply to other access |
| Chest lifetime | 180 minutes |
| Completed map | Becomes a tradeable trophy recording rarity, origin, owner, assisting cartographer and completion date |