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Mage / Bard

Hybrid · Complete character build

Spells and musical monster control

SKILL POINTS720 / 720
PLAYSTYLEHybrid
SKILLS7
STAT CAP250
REQUIREMENTSSee guide

How It Plays

Cast when direct pressure is needed, then use barding to weaken or redirect eligible monsters. This is native Magery, not Arcanism.

Skill Distribution

These values use exactly 720 points from the shared 720-point skill cap.

SkillTargetWhy it belongs
Magery120Supplies spell damage and utility.
Evaluating Intelligence100Raises direct spell damage.
Meditation100Restores mana.
Musicianship100Makes barding attempts reliable.
Discordance100Weakens eligible monsters.
Peacemaking100Calms eligible targets.
Provocation100Redirects eligible monsters.

Books & Equipment

Magery spellbook and musical instrument. Magery 120 requires its Power Scroll; Bard Codex for its custom techniques.

Important Rules · Caps and Progression

Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.

Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.

Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.

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