
Arcanist Damage
PvM · Complete character build
Arcane spell damage, Curse and Gargoyle
How It Plays
The Arcane Spellbook holds six spells: Arcane Shard, Astral Flare, Celestial Wrath, Void Lance, Arcane Curse and Summon Arcane Gargoyle. Book mastery earns Ranks 1–5; Rank and trained skills scale PvM power. Curse weakens monsters and Gargoyle supplies a tank. There is no Arcanism Healer mode.
Skill Distribution
These values use exactly 720 points from the shared 720-point skill cap.
| Skill | Target | Why it belongs |
|---|---|---|
| Arcanism | 120 | The separate Arcane casting skill; spends real points from the 720 cap. |
| Magery | 120 | Supports Arcane spell requirements and ordinary Magery utility. |
| Evaluating Intelligence | 100 | Supports direct magical damage at its full endpoint. |
| Meditation | 100 | Restores mana between casts. |
| Focus | 80 | Supports the Arcane resource and power package. |
| Spirit Speak | 100 | Supports Arcane spell scaling and associated effects. |
| Spellweaving | 100 | Reaches the full Arcane mana-cost reduction and extends the Arcane Gargoyle to ten minutes. |
Books & Equipment
Arcane Spellbook and its spells; Arcanism and Magery at 120 require their Power Scrolls. Evaluating Intelligence reaches its hard cap and full Arcane support at 100. Native Necromancy is not part of this build.
Important Rules · Caps and Progression
Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.
Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.
Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.