IRONVEILULTIMA ONLINEA DIFFERENT PATH
Menu
Browse Wiki
Ironveil fantasy artwork for this character playstyle

Arcanist Damage

PvM · Complete character build

Arcane spell damage, Curse and Gargoyle

SKILL POINTS720 / 720
PLAYSTYLEPvM
SKILLS7
STAT CAP250
REQUIREMENTSSee guide

How It Plays

The Arcane Spellbook holds six spells: Arcane Shard, Astral Flare, Celestial Wrath, Void Lance, Arcane Curse and Summon Arcane Gargoyle. Book mastery earns Ranks 1–5; Rank and trained skills scale PvM power. Curse weakens monsters and Gargoyle supplies a tank. There is no Arcanism Healer mode.

Skill Distribution

These values use exactly 720 points from the shared 720-point skill cap.

SkillTargetWhy it belongs
Arcanism120The separate Arcane casting skill; spends real points from the 720 cap.
Magery120Supports Arcane spell requirements and ordinary Magery utility.
Evaluating Intelligence100Supports direct magical damage at its full endpoint.
Meditation100Restores mana between casts.
Focus80Supports the Arcane resource and power package.
Spirit Speak100Supports Arcane spell scaling and associated effects.
Spellweaving100Reaches the full Arcane mana-cost reduction and extends the Arcane Gargoyle to ten minutes.

Books & Equipment

Arcane Spellbook and its spells; Arcanism and Magery at 120 require their Power Scrolls. Evaluating Intelligence reaches its hard cap and full Arcane support at 100. Native Necromancy is not part of this build.

Important Rules · Caps and Progression

Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.

Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.

Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.

← All templates · Compare the full template reference