
Bandage Mage
PvP · Complete character build
Spell control and steady bandage recovery
How It Plays
Cast to pressure or control a player, then finish a bandage while repositioning. Starting Heal or Greater Heal cancels the bandage.
Skill Distribution
These values use exactly 720 points from the shared 720-point skill cap.
| Skill | Target | Why it belongs |
|---|---|---|
| Magery | 120 | Casts the main attack, control and utility spells. |
| Evaluating Intelligence | 100 | Raises direct spell damage. |
| Meditation | 100 | Restores mana between casts. |
| Wrestling | 100 | Improves defence while holding a spellbook. |
| Resisting Spells | 100 | Reduces enemy spell pressure. |
| Healing | 100 | Lets you treat wounds with bandages. |
| Anatomy | 100 | Works with Healing to strengthen bandages. |
Books & Equipment
Magery spellbook and bandages. No Codex is required.
Important Rules · Caps and Progression
Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.
Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.
Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.