
Crusher
PvP · Complete character build
Mace pressure with shield defence
How It Plays
Trade at close range with a one-handed mace and use bandages during safe moments.
Skill Distribution
These values use exactly 720 points from the shared 720-point skill cap.
| Skill | Target | Why it belongs |
|---|---|---|
| Mace Fighting | 120 | Sets mace accuracy and defence. |
| Tactics | 100 | Improves weapon damage. |
| Anatomy | 100 | Supports physical damage and bandages. |
| Healing | 100 | Restores health with bandages. |
| Resisting Spells | 100 | Defends against hostile magic. |
| Parrying | 100 | Needs a compatible equipped shield to block. |
| Magery | 100 | Provides general spell utility. |
Books & Equipment
One-handed mace and equipped shield for Parrying; Magery spellbook for utility.
Important Rules · Caps and Progression
Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.
Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.
Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.