
Shadow Rogue
PvP · Complete character build
Stealth approach and fencing attack
How It Plays
Hide, approach quietly and choose the opening for a fencing strike. Bandages provide recovery afterward.
Skill Distribution
These values use exactly 720 points from the shared 720-point skill cap.
| Skill | Target | Why it belongs |
|---|---|---|
| Fencing | 120 | Sets fencing accuracy and defence. |
| Hiding | 100 | Starts a concealed approach. |
| Stealth | 100 | Moves while hidden when its prerequisites are met. |
| Tactics | 100 | Improves weapon damage. |
| Anatomy | 100 | Supports physical damage and bandages. |
| Healing | 100 | Restores health with bandages. |
| Resisting Spells | 100 | Defends against hostile magic. |
Books & Equipment
Fencing weapon, bandages and stealth movement; no Codex is required for the core build.
Important Rules · Caps and Progression
Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.
Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.
Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.