
Archer
PvM · Complete character build
Ranged Archer Codex techniques
How It Plays
Build Momentum through valid bow hits and spend it on Archer Codex abilities against monsters. Retreat briefly to heal yourself with bandages; Chivalry is for the Archer Codex, not your healing route.
Skill Distribution
These values use exactly 720 points from the shared 720-point skill cap.
| Skill | Target | Why it belongs |
|---|---|---|
| Archery | 120 | Sets ranged accuracy and damage support. |
| Chivalry | 120 | Unlocks and scales the Archer Codex role. |
| Tactics | 100 | Improves ranged weapon damage. |
| Focus | 100 | Supports Archer technique power. |
| Arms Lore | 100 | Adds physical technique support. |
| Healing | 80 | Lets you bandage your own wounds while fighting monsters. |
| Anatomy | 100 | Supports physical damage and strengthens the bandage cure. |
Books & Equipment
Bow or crossbow, ammunition, bandages and Archer Codex. Archery and Chivalry 120 require Power Scrolls.
Important Rules · Caps and Progression
Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.
Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.
Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.