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Thief / Explorer

PvP · Complete character build

Infiltration and trap utility

SKILL POINTS720 / 720
PLAYSTYLEPvP
SKILLS8
STAT CAP250
REQUIREMENTSSee guide

How It Plays

Scout while hidden, inspect containers, handle locks and identify or remove traps. Heal yourself with Magery when you get hurt. This is a utility build, not a duelling fighter.

Skill Distribution

These values use exactly 720 points from the shared 720-point skill cap.

SkillTargetWhy it belongs
Stealing100Attempts allowed thefts.
Snooping80Inspects containers before taking risks.
Hiding80Conceals the character and enables Stealth.
Stealth100Moves quietly after hiding.
Lockpicking120Opens harder eligible locks.
Detect Hidden80Finds hidden players and helps locate traps.
Remove Trap80Disarms eligible traps after detection; harder traps are less reliable than at 100.
Magery80Casts Heal and Greater Heal on yourself, plus other useful spells.

Books & Equipment

Lockpicks, trap tools and a Magery spellbook with reagents. Lockpicking 120 requires its Power Scroll; the reduced Snooping, Hiding, Detect Hidden and Remove Trap values trade some reliability for self-healing.

Important Rules · Caps and Progression

Training above 100 still uses points from the same 720. A matching Power Scroll raises an eligible individual skill ceiling; it grants no trained points and adds no room to the shared total.

Trained Strength, Dexterity and Intelligence share a separate 250-point limit. Requirements for books, abilities and equipment still apply when a listed skill reaches its target.

Native Necromancy is unavailable. Arcanism has its own progression and Arcane Spellbook, and its points count toward 720.

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