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PLAYER COMBAT

PvP, Destinies and Rewards

Global player-combat rules live here. Open a Combat Destiny for its complete live kit, costs, cooldowns and restrictions.

Last verified against server Pre-Alpha 0.1 + Base Stat 150 ·

OVERVIEW

One player-combat system, six specialized paths

Combat Destinies add PvP techniques to real trained builds. They do not grant skill points, replace the shared 720.0 cap or increase creature-combat Codex power.

DESTINIES6 player-facing paths
SKILL REQUIREMENTThree real base skills at 100.0
SELECTIONAldric in Britain
RESET50,000 gold
Global PvP rules · accuracy, skills and poison

GLOBAL RULES

Accuracy, skills and PvP boundaries

Equal opposed weapon attack and defence values give a 65% base hit chance before other modifiers. Not every spell or technique uses a weapon hit check.

Shield parry: PvM and PvP

A shield is required. At Dexterity 80 or more, Parrying determines the following chance on each eligible attack. Lower Dexterity reduces it; 30% is not the maximum.

ParryingPvM shield chancePvP shield chance
10030%30%
11032.5%31.25%
12035%32.5%

The PvP column includes the current half-strength contribution above 100. Shield blocking does not reduce every hit by these percentages.

Skill at 100 trainedPvP weapon damagePvP direct Magery damageAdditional use
Tracking+10% with bow/crossbow onlyNoneFind eligible players; no active tracking arrow is required for the damage component
InscriptionNone+10% to eligible direct spellsHigher Power Scroll tiers add flat damage; Flame Strike follows its own flat path
Lumberjacking+20% with a valid axe onlyNoneAlso improves wood harvesting
Full supplemental-skill reference
Trained skillTracking: bow/crossbowInscription: eligible spellLumberjacking: valid axe
50+5%+5%+10%
100+10%+10%+20%
105+12.5%+10% and +1 flat+22.5%
110+15%+10% and +2 flat+25%
115+17.5%+10% and +3 flat+27.5%
120+20%+10% and +4 flat+30%

Flame Strike is excluded from the generic Inscription row: it gains +2 flat at 100 and +6 flat at 120. Values are components before other bonuses, mitigation and the final PvP weapon-hit ceiling.

PvP: direct Magery damage progression

Same spell roll and target, before Inscription, resistance, critical hits and rounding. The final column is the percentage of the listed 100 Magery / 100 Eval Int spell range. Chain Lightning and Meteor Swarm apply it to their target-count roll; Flame Strike uses it only through 100 skill.

MageryEval IntMagery factorEval Int factorFinal spell range
1000100%52%52%
10020100%54%54%
10040100%60%60%
10050100%65%65%
10060100%70%70%
10080100%85%85%
100100100%100%100%
110100105%100%105%
120100110%100%110%

Eval Int deliberately starts at 52%, rises slowly for light hybrid investment, reaches 85% at 80 and reaches full damage at its hard cap of 100. Magery can still progress through its supported Power Scroll tiers; against players, trained Magery 110 counts as 105 and trained Magery 120 as 110.

Poisoned weapons against players

The wielder must meet the stored coating’s trained Poisoning requirement: Lesser 30, Regular 50, Greater 80, Deadly or Lethal 100. For an eligible hit, effective Poisoning × 0.20% + effective Taste Identification × 0.15% gives one delivery roll, up to 35%. Each input is capped at 100; these are not two separate poison attempts.

PoisoningTaste IdentificationDelivery chance
Below coating requirementAny0%
3006%
50010%
80016%
100020%
505017.5%
808028%
1005027.5%
10010035%

Use an eligible coated weapon and land a qualifying hit while charges remain. A transferred coating does not grant its maker’s skill. A charge is consumed only when the target actually accepts the poison. Failed rolls, immunity and an equal or stronger active poison do not consume a charge. Below the coating requirement, the weapon still deals its normal physical damage. The same trained requirements apply in PvM, whose delivery-chance curve is separate.

The first damage tick is immediate in PvP and PvM and counts toward the normal tick total. Reapplying the same level while it is already active does not trigger another first tick. A successful Cure ends the poison without granting temporary immunity, so a later successful application can start a new poison. Hostile player-owned pets and summons use the appropriate PvP classification; innate creature poison is not given the weapon-proc formula.

COMBAT CODEX

Select one Destiny and use its live techniques

The personal Combat Codex shows every active technique, command, cost and cooldown. Passive techniques show their trigger instead of a use button.

Real Ironveil Available Combat Destinies gump
The live selection gump with all six paths and their real 100.0 base-skill checks.
  1. Train all three listed base skills to 100.0.
  2. Speak with Aldric, Master of Combat, in Britain and preview each path.
  3. Confirm one Destiny. Only one may be active.
  4. Find the Combat Codex in your backpack and double-click it to open your PvP techniques. You may also use the player commands printed inside the book.
Ironveil character backpack with the Combat Codex marked by a red arrow
After choosing a Destiny, double-click this Combat Codex in your backpack to open and use its PvP techniques.
PvP Points · Jhelom rewards and limits

PERSISTENT CHARACTER CURRENCY

PvP Points from official events

Open .pg, select the PVP tab and read the current balance. The same tab opens PVP REWARDS and the Arena-Proven title controls.

SourcePointsRule
Real participation4At least 60% presence and activity in at least 3 distinct one-minute windows
First kill of the same account2Compared by killer and victim account
Second kill of the same account1Same event run
Third and later kill of the same account0No further farming value
Third place+2Ties use the lowest occupied place
Second place+4Ties use the lowest occupied place
First place+6Ties use the lowest occupied place
Unique victory+2Only when first place is not tied
Maximum per event20Hard award cap

The Champion, Elimination and Conquest use the same PvP Points balance. Their eligible score ranking awards 15 points to the top quartile, 8 to the next quartile and 3 to the next; team events can add one point for the winning team and one for the qualified top healer. Fifteen-minute events award once, while the two 30-minute team events award twice.

One eligible character per account is selected for an event payout. Every event uses a unique run ID, so the same payout cannot be replayed. The balance and processed receipts persist through world saves and restarts.

PVP EVENTS

The next event starts 30 minutes after the previous one ends

Jhelom FFA, The Champion, Elimination and Conquest run in that permanent order. The saved scheduler preserves the next event and its countdown across world saves and restarts.

OrderEventFormatMaximum duration
1Jhelom FFAFree for all with arcade mount and fast respawn15 minutes
2The ChampionFree for all built around the current Champion15 minutes
3EliminationRound-based team survival30 minutes
4ConquestTeam control zones and combat scoring30 minutes

After an event finishes or is cancelled, the next event starts 30 minutes later; registration opens during the final five minutes. With every event running for its maximum duration, the complete four-event cycle lasts about 3 hours 30 minutes. An event that finishes early also advances the cycle earlier. Open .pg → Events → PvP or use .events. Every row has its own Registration, Scoreboard and Details controls.

PvP Reward Shop · complete catalogue

LIVE CATALOGUE

PvP Reward Shop

Purchases use only the character’s PvP Points. Each purchase has an idempotent receipt; points are not kept when delivery fails.

RewardCostOwnership and use
PvP Sash250Hue 40, Blessed, character-bound; cosmetic only
PvP Cloak250Hue 40, Blessed, character-bound; cosmetic only
PvP Robe250Hue 40, Blessed, character-bound; cosmetic only
the Arena-Proven1,000Permanent character-bound title unlock
PvP Llama1,000Hue 40, Blessed, character-bound cosmetic mount token
Jhelom PvP Trophy500Repeatable, tradable house trophy with purchaser provenance
PvP Banner500Repeatable, tradable Hue 40 house banner with provenance
PvP Horse1,000Hue 40, Blessed, character-bound cosmetic mount token
PvP Statue500Repeatable, tradable Hue 40 warrior statue with provenance
PvP Zostrich1,000Hue 40, Blessed, character-bound prestige mount token

BUILD THE CHARACTER

A Destiny is only one part of a legal build

Offence, defence, healing and utility must still fit inside the shared 720.0 skill-point cap.